Dr Andreas Aristidou is a Post-Doc researcher at the Efi Arazi School of Computer Science, The Interdisciplinary Center Herzliya (Israel), and the Graphics Virtual Reality Lab, University of Cyprus. He had been a Cambridge European Trust fellow, at the Signal Processing and Communications Laboratory, University of Cambridge, where he obtained his PhD (2011). Andreas has a BSc in Informatics and Telecommunications from the National and Kapodistrian University of Athens (2005) and he is an honour graduate of Kings College London (2006), where he obtained his MSc degree in Mobile and Personal Communications (2006).
Andreas has been awarded the ΔΙΔΑΚΤΩΡ fellowship, by the Cyprus Research Promotion Foundation, to establish research in motion analysis and classification. In addition, he has been awarded the Office of Naval Research Global (ONRG) Visiting Scientist Program (VSP) to visit PhaseSpace Inc. offices in San Diego, CA, USA, in order to be trained and gain experiences on subjects relative to motion capture; he continues to collaborate with PhaseSpace Inc., establishing his own motion capture laboratory at the Graphics Virtual Reality Lab, University of Cyprus. Moreover, Andreas has been recently awarded the nVIDIA GPU grant, to investigate deep learning methods for motion synthesis and analysis. Following his novel research in folk dance digitization, he has been also awarded the DARIAH-EU Theme 2015 in Open Humanities for organizing a workshop on e-documentation of Intangible Cultural Heritage.
Andreas has also participated in a number of EU funded projects, serving as Deputy Manager of the ITN-DCH (Initial Training Network for Digital Cultural Heritage) at the Digital Heritage Research Lab, Cyprus University of Technology, and the SIM.POL.VR (Virtual Reality Police Simulator) at the Graphics Virtual Reality Lab, University of Cyprus. In addition, he collaborates with EU creative industries to design innovative algorithm for motion synthesis and character retargeting. Finally, he is the co-author of the FABRIK Inverse Kinematics solver that been integrated in all major game engines (e.g., Unity, Panda, and Unreal engines).
His main interests are focused on 3D motion analysis and classification, motion synthesis, human animation, and involve motion capture, inverse kinematics, and applications of conformal geometric algebra in graphics.