The first approach to an "investigation of attention" in terms of aesthetics of attention Gerner developed a play as author "Zap through my life" (ZTML) in 1998, which puts attention into perspective as a culturally influenced phenomenotechnique that is influencable by contemporary technologies like the internet, and cybernetic paradoxy of being able to be used in the way of fostering either autonomy or xeno-nomic control. The question if habits of presentation of the self as in Jennifer Ringley (the first woman to "show" her private life entirely 24hours by means of the internet, in which frontiers are tested in between being a human, a Avatar or a machinic assemblage), has changed seeing and perceiving and how new technologies influence the self-(portait) and identity are further questioned beyond an deleuzian "society of control" in his multimedia theatre project Cut (1999).
Since 2000, he works in collaboration exploring processes of search/discovery and creativity (as in Lost&Found. A office of search". His research on attention gives way to a PhD from 2006 to 2012 "Philosophical Investigation on Attention" in four orientational maps (1.phenomenology 2.epistemology, 3. metaphorology and 4.aesthetic experience) within a cartographic approach to the philosophy of sciences. In this approach the scientific activities of modelling and measuring find in mapping and cartographic reason an philosophical task in which two notions of the map have to be seen as complementary: the ontological status of the map that preceeds any materially given diagram function and the map, grasped as a diagrammatic epistemological tool bridging the conceptual vs. intuitive gap in knowledge generation, both seen at cross-purposes. He is a member of the highly interdisciplinary Center of Philosophy of Science CFCUL since 2005. At the CFCUL he developed a Diagrammatology (Pombo/Gerner(Eds.), London 2010). Another important step towards independent research is the field of Neuroethics and a philosophy of cognitive enhancement was being a member of the FCT funded project "Cognitive Foundation of Self" at the IFL Institute at the New University of Lisbon and was strengthend by the Mellon Foundation-fellowship grant to the Center of Advanced Studies in the Behavioral Sciences (CASBS), on "Cognitive (Neuro-)Sciences and the Humanities" in 2011(Stanford,USA).
Research goals, inscribed into the Philosophy of Human Technology research trend of the CFCUL of which Gerner is head are essentially inter-and transdisciplinary. Starting from recent findings of the cognitive (neuro-) sciences,including cognitive linguistics, Neuroethics and Philosophy of Psychiatry he inscribes them into the fields of performing arts and Philosophy of Art, but as well let them be cross-fertilized by aesthetic praxis, confronting the results with the tradition of phenomenology (both in its founding formulations, as well in its latest developments, applied to the description of body-self-other experiences of 1PP and 2PP and altered states of consciousness) to place consequently new issues in the fields of politics, ethics and medicine and education. The Philosophy of Cognitive Enhancement project until now has had a significant number of results. Contrary to a certain moralistic bioconservative positions and cliches that condemns all forms of enhancement as doping, it has to contend with a huge plurality of techniques of the basic category of a philosophy of technology besides the machine/machinic and the virtual/imersiveness which is the pharmakon, including our actual disciplinary categorizations of scientific research in the humanities and policy making informed not only by converging (Bio-Neuro AI and big data) technologies and, but as well transformed by general ITC´s developments and their ELSA aspects and the cross-fertilization of a cartographic pragmatic (post-analytic) philosophy of science and philosophy of technology, in which a dynamic and evolutionary epistemology (Diagrammatology) and gestures of the Humanities has to be developed and critically ethically, socially and politically scrutinized as well as experimented without mental censureship of cognitive status quo bias. This work faces very different conceptions of what could be a technology of the human (pediatric and aging consequences) - which lead to a systematic study of the conceptions of "techné", within diverse programs aimed at the idea of prostheses of infinite improvement (educational, medical, social, individual). In the field of biomedical sciences the issue of enhancement led not only towards acute pain and palliative care. where he explores distraction techniques and dimensions of virtual and fictional body, its (dis-)embodiments, and externalization of immersive experience in patients suffering from chronic pain or even acute pain or even hallucinations and doubeling phenomena. Other new areas cover Computer assisted VR interventions, and gesture-based cognitive enhancements.