Personal information

Norway

Activities

Employment (1)

University of Bergen: Bergen, NO

2007-07-01 to present (Department of Information Science and Media Studies)
Employment
Source: Self-asserted source
Kristine Jørgensen

Education and qualifications (2)

University of Copenhagen: Copenhagen, DK

2004-02-01 to 2007-07-17 | PhD (Department of Media, Cognition and Communication)
Education
Source: Self-asserted source
Kristine Jørgensen

University of Bergen: Bergen, NO

2001 to 2003 | Cand.philol. (Department of Media Studies)
Education
Source: Self-asserted source
Kristine Jørgensen

Funding (2)

Spill og grenseoverskridende estetikk

2015-01-01 to 2018-12-31 | Grant
The Research Council of Norway (Oslo, NO)
GRANT_NUMBER: 240834
Source: Self-asserted source
Kristine Jørgensen via DimensionsWizard

Between the Game System and the Virtual World

2008-07-01 to 2011-01-01 | Grant
The Research Council of Norway (Oslo, NO)
GRANT_NUMBER: 185389
Source: Self-asserted source
Kristine Jørgensen via DimensionsWizard

Works (44)

The Paradox of Transgression in Games

Routledge
2020-02-26 | Book
Source: Self-asserted source
Kristine Jørgensen

Dead Rising and the Gameworld Zombie

The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay
2019 | Book chapter
Part of ISBN: 9781138895461
Source: Self-asserted source
Kristine Jørgensen

Introduction: Playful Transgressions

2019 | Book chapter
Contributors: Jørgensen, Kristine; Karlsen, Faltin
Source: Self-asserted source
Kristine Jørgensen via BASE - Bielefeld Academic Search Engine

Transgression in Games and Play

MIT Press
2019 | Edited book
Source: Self-asserted source
Kristine Jørgensen

Understanding War Game Experiences: Applying Multiple Player Perspectives to Game Analysis

War Games: Memory, Militarism, and the Subject of Play
2019 | Book chapter
Part of ISBN: 9781501351150
Source: Self-asserted source
Kristine Jørgensen

When Is It Enough? Uncomfortable Game Content and the Transgression of Player Taste

2019 | Book chapter
Contributors: Jørgensen, Kristine
Source: Self-asserted source
Kristine Jørgensen via BASE - Bielefeld Academic Search Engine

Newcomers in a Global Industry: Challenges of a Norwegian Game Company

Games and Culture
2019-09 | Journal article
Part of ISSN: 1555-4120
Part of ISSN: 1555-4139
Source: Self-asserted source
Kristine Jørgensen

Public game funding in the Nordic region

International Journal of Cultural Policy
2019-08-21 | Journal article
Part of ISSN: 1028-6632
Part of ISSN: 1477-2833
Source: Self-asserted source
Kristine Jørgensen

THE ASYLUM SEEKERS LARP: THE POSITIVE DISCOMFORT OF TRANSGRESSIVE REALISM

DiGRA Nordic '18: Proceedings of 2018 International DiGRA Nordic Conference
2018 | Conference paper
Source: Self-asserted source
Kristine Jørgensen

Emphatic and Ecological Sounds in Gameworld Interfaces

The Routledge Companion to Screen Music and Sound
2017 | Book chapter
Part of ISBN: 9781138855342
Source: Self-asserted source
Kristine Jørgensen

Kva er dataspel? Folkeopplysning for professorar

2017 | Book chapter
Contributors: Jørgensen, Kristine; Klevjer, Rune
Source: Self-asserted source
Kristine Jørgensen via BASE - Bielefeld Academic Search Engine

From hobbyists to entrepreneurs

Convergence: The International Journal of Research into New Media Technologies
2017-10 | Journal article
Part of ISSN: 1354-8565
Part of ISSN: 1748-7382
Source: Self-asserted source
Kristine Jørgensen

Gameworld Interfaces as Make-Believe

Digital Make-Believe
2016 | Book chapter
Part of ISBN: 978-3-319-29553-4
Source: Self-asserted source
Kristine Jørgensen

The Positive Discomfort of Spec Ops: The Line

Game Studies
2016 | Journal article
Part of ISSN: 1604-7982
Source: Self-asserted source
Kristine Jørgensen

Dark Play in Dishonored

The Dark Side of Game Play
2015 | Book chapter
Part of ISBN: 9781138827288
Source: Self-asserted source
Kristine Jørgensen

DEVIL’S PLAYTHING: ON THE BOUNDARY BETWEEN PLAYFUL AND SERIOUS

DiGRA Nordic '14: Proceedings of the 2014 International DiGRA Nordic Conference
2014 | Conference paper
Part of ISSN: 2342-9666
Source: Self-asserted source
Kristine Jørgensen

Mediepanikk eller medieskepsis? – En analyse av dataspilldebatten etter 22. juli

2014 | Journal article
Contributors: Faltin Karlsen; Kristine Jørgensen
Source: Self-asserted source
Kristine Jørgensen via BASE - Bielefeld Academic Search Engine

Sound in a Participatory Culture

Game Studies
2014 | Book review
Part of ISSN: 1604-7982
Source: Self-asserted source
Kristine Jørgensen

Estetikk og spillelementer:Utfoldelse og lekenhet med digital medieteknologi

2013 | Journal article
Contributors: Mortensen, Torill Elvira; Kristine, Jørgensen
Source: Self-asserted source
Kristine Jørgensen via BASE - Bielefeld Academic Search Engine

Gameworld Interfaces

MIT Press
2013 | Book
Source: Self-asserted source
Kristine Jørgensen

Mellom næring og kultur: en studie av norsk spillpolitikk

2013 | Journal article
Contributors: Kristine Jørgensen
Source: Self-asserted source
Kristine Jørgensen via BASE - Bielefeld Academic Search Engine

Between the game system and the fictional world: A study of computer game interfaces

2012 | Other
Contributors: Kristine Jørgensen
Source: Self-asserted source
Kristine Jørgensen via BASE - Bielefeld Academic Search Engine

COMBINING THINK ALOUD AND COMIC STRIP ILLUSTRATION IN THE STUDY OF AUGMENTED REALITY GAMES

NOKOBIT 2012
2012 | Conference paper
Source: Self-asserted source
Kristine Jørgensen

Players as Coresearchers

Simulation & Gaming
2012-06 | Journal article
Part of ISSN: 1046-8781
Part of ISSN: 1552-826X
Source: Self-asserted source
Kristine Jørgensen

Do Players Prefer Integrated User Interfaces? A Qualitative Study of Game UI Design Issues

DiGRA '11 - Proceedings of the 2011 DiGRA International Conference: Think Design Play
2011 | Conference paper
Part of ISSN: 2342-9666
Source: Self-asserted source
Kristine Jørgensen

Framing the Game: Four Game-Related Approaches to Goffman's Frames.

2011 | Other
Contributors: Glas, René; Jørgensen, Kristine; Mortensen, Torill Elvira; Rossi, Luca
Source: Self-asserted source
Kristine Jørgensen via BASE - Bielefeld Academic Search Engine

Game Characters as Narrative Devices. A Comparative Analysis of Dragon Age: Origins and Mass Effect 2

2010 | Journal article
Contributors: Jørgensen, Kristine
Source: Self-asserted source
Kristine Jørgensen via BASE - Bielefeld Academic Search Engine

Time for new terminology? Diegetic and nondiegetic sounds in computer games revisited

2010 | Book chapter
Part of ISBN: 978-1616928285
Source: Self-asserted source
Kristine Jørgensen

"I’m overburdened!” An Empirical Study of the Player, the Avatar, and the Gameworld

DIGRA '09 - PROCEEDINGS OF THE 2009 DIGRA INTERNATIONAL CONFERENCE: BREAKING NEW GROUND: INNOVATION IN GAMES, PLAY, PRACTICE AND THEORY
2009 | Conference paper
Part of ISSN: 2342-9666
Source: Self-asserted source
Kristine Jørgensen

A Comprehensive Study of Sound in omputer Games: How Audio Affects Player Action.

Edwin Mellen Press
2009 | Book
Source: Self-asserted source
Kristine Jørgensen

Conan eller Josefine? Politikk og økonomi i den norske spillbransjen

2009 | Journal article
Contributors: Kristine Jørgensen
Source: Self-asserted source
Kristine Jørgensen via BASE - Bielefeld Academic Search Engine

Dataspill og interaktivitet

Medievitenskap bind 3
2009 | Book chapter
Part of ISBN: 9788245005936
Source: Self-asserted source
Kristine Jørgensen

Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft

Game Studies
2008 | Journal article
Part of ISSN: 1604-7982
Source: Self-asserted source
Kristine Jørgensen

Left in the Dark. Playing Computer Games with the Sound Turned Off

From Pac-Man to Pop Music
2008 | Book chapter
Part of ISBN: 978-0754662112
Source: Self-asserted source
Kristine Jørgensen

Researching the Player to Understand the Game

The [player] Conference
2008 | Conference paper
Source: Self-asserted source
Kristine Jørgensen

What are Those and Growls Over There'?:Computer Game Audio and Player Action

2007 | Book
Contributors: Jørgensen, Kristine
Source: Self-asserted source
Kristine Jørgensen via BASE - Bielefeld Academic Search Engine

On transdiegetic sounds in computer games

Northern Lights: Film and Media Studies Yearbook
2007-09-07 | Journal article
Part of ISSN: 1601-829X
Part of ISSN: 2040-0586
Source: Self-asserted source
Kristine Jørgensen

Lyd som grensesnitt: Når dataspillets lyd bliver funksjonell

Source: Self-asserted source
Kristine Jørgensen via BASE - Bielefeld Academic Search Engine
grade
Preferred source (of 3)‎

On the Functional Aspects of Computer Game Audio

Proceedings of the Audio Mostly Conference 2006
2006 | Conference paper
Source: Self-asserted source
Kristine Jørgensen

Aporia and Epiphany in Context Computer Game Agency in Baldur's Gate II and Heroes of Might and Magic IV

Source: Self-asserted source
Kristine Jørgensen
grade
Preferred source (of 2)‎

N-0185 Oslo

Other
Contributors: Stein C. Llanos; Kristine Jørgensen
Source: Self-asserted source
Kristine Jørgensen via BASE - Bielefeld Academic Search Engine

Problem Solving: The Essence of Player Action in Computer Games

Source: Self-asserted source
Kristine Jørgensen via BASE - Bielefeld Academic Search Engine

Sounds and Sources in Sacred

Other
Contributors: Kristine Jørgensen; Ph. D. Student
Source: Self-asserted source
Kristine Jørgensen via BASE - Bielefeld Academic Search Engine

“I’m overburdened! ” An Empirical Study of the Player, the Avatar, and the Gameworld

Source: Self-asserted source
Kristine Jørgensen via BASE - Bielefeld Academic Search Engine