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The Effect on Students’ Learning Efficacy by Using Self-regulated Learning Combined with Game-Based Learning in Learning Idioms

2022 | Book chapter
Contributors: Yu-Chen Liang; Hao-Chiang Koong Lin; Yu-Hsuan Lin
Source: check_circle
Crossref

The Effectiveness of Incorporating Augmented Reality Board Game into Temple Culture

2022 | Book chapter
Contributors: Yu-Chen Liang; Hao-Chiang Koong Lin; Yu-Hsuan Lin
Source: check_circle
Crossref