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gamification, design, e-learning, workplace learning, Human-Computer Interaction
Sweden, Norway

Activities

Employment (5)

Mälardalen University: Västerås, SE

2025-01-13 to present | Senior Lecturer (School of Innovation, Design and Engineering)
Employment
Source: Self-asserted source
Adam Palmquist

Nord universitet: Levanger, Trøndelag, NO

2022-08-01 to present | Associate Professor (Games and Entertainment Technology )
Employment
Source: Self-asserted source
Adam Palmquist

University of Gothenburg: Gothenburg, SE

2023-06-20 to 2024-06-21 | Affiliated Researcher (Department of Applied IT)
Employment
Source: Self-asserted source
Adam Palmquist

University of Gothenburg: Gothenburg, SE

2020-09-01 to 2023-02-03 | PhDc (Applied IT)
Employment
Source: Self-asserted source
Adam Palmquist

University of Skövde: Skövde, SE

2018-11-05 to 2020-08-30 | Doctoral Student (School of Informatics )
Employment
Source: Self-asserted source
Adam Palmquist

Education and qualifications (2)

University of Gothenburg: Gothenburg, SE

Master in Media history
Education
Source: Self-asserted source
Adam Palmquist

University of Gothenburg: Gothenburg, SE

2020-08-31 to 2023-02-02 | Phd Applied Information Technology for Learning (Applied Information Technology )
Education
Source: Self-asserted source
Adam Palmquist

Funding (8)

Supportive Environments to Enhance Transversal Competencies in Education (SETCOM)

2022-08 to 2024-04 | Grant
EEA and Norway Grants (Brussels, SI)
Part of GRANT_NUMBER: SI-EDUCATION-0018
Source: Self-asserted source
Adam Palmquist

AttributDo: A Digital Gamified UX Solution for Sustainable Quality Attributes Definition in Automotive Industry

2021-03-15 to 2021-11-15 | Grant
VINNOVA (Stockholm, SE)
GRANT_NUMBER: 2020-05184_Vinnova
Source: Self-asserted source
Adam Palmquist via DimensionsWizard
grade
Preferred source (of 2)‎

SCRIIN Spire - gamification

2020-04 to 2021-08 | Grant
Vinnova (Stockholm, SE)
GRANT_NUMBER: 2020-00093_Vinnova
Source: check_circle
CIÊNCIAVITAE
grade
Preferred source (of 2)‎

Virtual Gothenburg Lab

2019-11-13 to 2022-04-25 | Grant
VINNOVA (Stockholm, SE)
GRANT_NUMBER: 2019-04721_Vinnova
Source: Self-asserted source
Adam Palmquist via DimensionsWizard
grade
Preferred source (of 2)‎

Klimato - Towards sustainable food consumption

2019-11 to 2020-07 | Grant
Vinnova (Stockholm, SE)
GRANT_NUMBER: 2019-03786_Vinnova
Source: check_circle
CIÊNCIAVITAE
grade
Preferred source (of 2)‎

Stop-notion - education concept with gamification to increase gender equality and diversity in technology courses

2019-08-10 to 2020-01-10 | Grant
VINNOVA (Stockholm, SE)
GRANT_NUMBER: 2019-01976_Vinnova
Source: Self-asserted source
Adam Palmquist via DimensionsWizard
grade
Preferred source (of 2)‎

Teaching, Training and Transforming Assembly with Collaborative and Social Robots (T3CSR)

2018-11 to 2019-02 | Grant
Vinnova (Stockholm, SE)
GRANT_NUMBER: 2018-03425_Vinnova
Source: check_circle
CIÊNCIAVITAE
grade
Preferred source (of 2)‎

GARFIElD - Gamification of Automation stRategies For InDustry 4.0

2018-10-15 to 2019-10-31 | Grant
VINNOVA (Stockholm, SE)
GRANT_NUMBER: 2018-02953_Vinnova
Source: Self-asserted source
Adam Palmquist via DimensionsWizard
grade
Preferred source (of 2)‎

Works (48)

Blended Realities - Higher Education Student Reflections on Acquiring Skills for Game Creation in a Project-Based- and Blended Learning Environment

Games: Research and Practice
2025-03-31 | Journal article
Contributors: Adam Palmquist; Joana Alves; Rene Baranyi; Robin Munkvold; Vítor Carvalho; Eva Oliveira
Source: check_circle
Crossref

Levelling up the Recycling Experience: Gamification of Recycling through an Innovative Recycling Station

Circular Economy and Sustainability
2025-02-04 | Journal article
Contributors: Joacim Rosenlund; Miralem Helmefalk; Sofie Stenfelt; Adam Palmquist
Source: check_circle
Crossref

Assessing the Attainability of Video Game Experiences

2024 | Book chapter
Contributors: Adam Palmquist; Izabella Jedel; Ole Goethe
Source: check_circle
Crossref

Assistive Technologies for Attainable Gaming Experiences

2024 | Book chapter
Contributors: Adam Palmquist; Izabella Jedel; Ole Goethe
Source: check_circle
Crossref

Attainable Game-Based-Artifacts—A Introspection of the Intersection of Fun and Function

2024 | Book chapter
Contributors: Adam Palmquist; Izabella Jedel; Ole Goethe
Source: check_circle
Crossref

Design Elements and Design Spaces for Attainable Game Experiences

2024 | Book chapter
Contributors: Adam Palmquist; Izabella Jedel; Ole Goethe
Source: check_circle
Crossref

Design Implications and Processes for an Attainable Game Experience

2024 | Book chapter
Contributors: Adam Palmquist; Izabella Jedel; Ole Goethe
Source: check_circle
Crossref

From Universal Design to Attainable Game Experiences

2024 | Book chapter
Contributors: Adam Palmquist; Izabella Jedel; Ole Goethe
Source: check_circle
Crossref

The Attainable Game Experience Framework

2024 | Book chapter
Contributors: Adam Palmquist; Izabella Jedel; Ole Goethe
Source: check_circle
Crossref

Universal Design in Exergames

2024 | Book chapter
Contributors: Adam Palmquist; Izabella Jedel; Ole Goethe
Source: check_circle
Crossref

Universal Design in Extended Realities

2024 | Book chapter
Contributors: Adam Palmquist; Izabella Jedel; Ole Goethe
Source: check_circle
Crossref

“Not in Kansas Anymore” Exploring Avatar-Player Dynamics Through a Wizard of Oz Approach in Virtual Reality

2024 | Book chapter
Contributors: Adam Palmquist; Izabella Jedel; Chris Hart; Victor Manuel Perez Colado; Aedan Soellaart
Source: check_circle
Crossref

Stakeholders’ design preferences for instructional gamification

Behaviour & Information Technology
2024-09-09 | Journal article
Contributors: Adam Palmquist
Source: check_circle
Crossref
grade
Preferred source (of 3)‎

Universal Design in Video Games

Springer Cham
2024-04-19 | Book
URI:

https://link.springer.com/book/9783031305948

Contributors: Adam Palmquist, Izabella Jedel, Ole Goethe
Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 2)‎

A Conflict Management Game in Project-Based Learning

European Conference on Games Based Learning
2023 | Conference paper
Contributors: Munkvold, Robin Isfold; Kolås, Line; Palmquist, Adam
Source: Self-asserted source
Adam Palmquist

Plug & play? : stakeholders’ co-meaningmaking of gamification implementations in workplace learning environments

2023 | Book
Contributors: Palmquist, Adam
Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 2)‎

Using Analogue Game Mechanics to Reduce Gender Inequality and Exclusion in Technology Education

Handbook of Research on Implementing Inclusive Educational Models and Technologies for Equity and Diversity
2023 | Book chapter
Contributors: Mattsson, S; Palmquist, A; Ulvenblad, P
Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 3)‎

Design Elements of Conflict: A Design Study of a Gamified Smartphone Application for Employee Onboarding

Technology, Knowledge and Learning
2023-09 | Journal article
Contributors: Adam Palmquist
Source: check_circle
Crossref
grade
Preferred source (of 3)‎

Understanding the mechanisms of household and stakeholder engagement in a recycling ecosystem: The SDL perspective

Waste Management
2023-04 | Journal article
Contributors: Miralem Helmefalk; Adam Palmquist; Joacim Rosenlund
Source: check_circle
Crossref
grade
Preferred source (of 3)‎

Ett digitalt arbetssätt: organisationens väg till det livslånga lärandet

Studentlitteratur AB
2023-01-04 | Book | Writing - original draft
Contributors: Jedel, Izabella; Adam Palmquist
Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 2)‎

AUTOMATON - a gamification machine learning project

Encyclopedia of Data Science and Machine Learning
2022 | Book chapter
Contributors: Palmquist, Adam; Barbopoulos, Isak; Helmefalk, Miralem
Source: Self-asserted source
Adam Palmquist

Design Implications for a Gamified Recycling House

2022 | Book chapter
Contributors: Adam Palmquist; Ole Goethe; Jeanine Krath; Joacim Rosenlund; Miralem Helmefalk
Source: check_circle
Crossref
grade
Preferred source (of 3)‎

AUTOMATON

2022-10-14 | Book chapter
Contributors: Adam Palmquist; Isak Barbopoulos; Miralem Helmefalk
Source: check_circle
Crossref
grade
Preferred source (of 2)‎

A Practical View of Gamifying Information Systems for the Future

International Journal of Gaming and Computer-Mediated Simulations
2022-01-31 | Journal article
Contributors: Izabella Jedel; Adam Palmquist; David Gillberg
Source: check_circle
Crossref
grade
Preferred source (of 2)‎

An industry experiment of academic performance and drop-out in gamified distance education

CEUR Workshop Proceedings
2021 | Conference paper
EID:

2-s2.0-85108152931

Part of ISSN: 16130073
Contributors: Jedel, I.; Palmquist, A.; Munkvold, R.; Goethe, O.; Jonasdottir, H.; Olsson, E.
Source: Self-asserted source
Adam Palmquist via Scopus - Elsevier
grade
Preferred source (of 2)‎

Factors Related to the Use and Perception of a Gamified Application for Employee Onboarding

Advances in Intelligent Systems and Computing
2021 | Book chapter
Part of ISBN: 9783030732707
Part of ISBN: 9783030740092
Part of ISSN: 2194-5357
Part of ISSN: 2194-5365
Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 3)‎

Gamified learning analytics: An initial outline of design concept synergies from two fields

CEUR Workshop Proceedings
2021 | Conference paper
EID:

2-s2.0-85118230952

Part of ISSN: 16130073
Contributors: Palmquist, A.; Gunnars, F.; Njå, M.; Gkini, C.; Breien, F.; Jedel, I.
Source: Self-asserted source
Adam Palmquist via Scopus - Elsevier
grade
Preferred source (of 2)‎

Influence of Gender, Age, and Frequency of Use on Users’ Attitudes on Gamified Online Learning

Advances in Intelligent Systems and Computing
2021 | Book chapter
Part of ISBN: 9783030732707
Part of ISBN: 9783030740092
Part of ISSN: 2194-5357
Part of ISSN: 2194-5365
Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 3)‎

Lost in translation: A study of (mis)conceptions, (mis)communication and concerns when implementing gamification in corporate (re)training

Proceedings of the Annual Hawaii International Conference on System Sciences
2021 | Conference paper
EID:

2-s2.0-85108337155

Part of ISSN: 15301605
Contributors: Palmquist, A.
Source: Self-asserted source
Adam Palmquist via Scopus - Elsevier
grade
Preferred source (of 4)‎

Teachers' perception and adoption of a gamified blended learning implementation in upper secondary education

CEUR Workshop Proceedings
2021 | Conference paper
EID:

2-s2.0-85108161019

Part of ISSN: 16130073
Contributors: Jedel, I.; Palmquist, A.
Source: Self-asserted source
Adam Palmquist via Scopus - Elsevier
grade
Preferred source (of 2)‎

To What Extent is Gamification an Effective Tool for Onboarding Users into a DHM Tool

Design, User Experience, and Usability: UX Research and Design
2021 | Book chapter
Part of ISBN: 9783030782207
Part of ISBN: 9783030782214
Part of ISSN: 0302-9743
Part of ISSN: 1611-3349
Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 5)‎

Toward a successful badge design in gamified e-learning: A literature review

Proceedings of the European Conference on Games-based Learning
2021 | Conference paper
EID:

2-s2.0-85120666812

Part of ISSN: 20490992
Contributors: Palmquist, A.; Jedel, I.
Source: Self-asserted source
Adam Palmquist via Scopus - Elsevier
grade
Preferred source (of 3)‎

ADULT EDUCATION TEACHER’S PERCEPTION OF GAMIFICATION IMPLEMENTED IN DISTANCE EDUCATION

2021-11 | Conference paper
Contributors: Fabian Gunnars Gunnars; Adam Palmquist; Marcus Sundgren
Source: check_circle
Crossref
grade
Preferred source (of 2)‎

“I Think It’s Quite Subtle, So It Doesn’t Disturb Me”

Human Interaction, Emerging Technologies and Future Systems V
2021-08-15 | Book chapter
Part of ISBN: 9783030855390
Part of ISBN: 9783030855406
Part of ISSN: 2367-3370
Part of ISSN: 2367-3389
Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 3)‎

Gamification Design Predicaments for E-learning

HCI in Games: Serious and Immersive Games
2021-07-20 | Book chapter
Part of ISBN: 9783030774134
Part of ISBN: 9783030774141
Part of ISSN: 0302-9743
Part of ISSN: 1611-3349
Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 3)‎

‘Gamification was not the problem’

Academic Mindtrek 2021
2021-06 | Conference paper
Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 5)‎

Eye of the Beholder

Utilizing Gamification in Servicescapes for Improved Consumer Engagement
2020 | Book chapter
Part of ISBN: 9781799819707
Part of ISBN: 9781799819721
Part of ISSN: 2327-3429
Part of ISSN: 2327-3437
Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 5)‎

Gamification of DHM Software

Advances in Transdisciplinary Engineering
2020 | Journal article
EID:

2-s2.0-85091244739

Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 5)‎

Knowledge Strategies for Organization 4.0 – A Workforce Centric Approach

2020 | Book chapter
Contributors: Magnus Bjerkne Gerdin; Åsa Fast-Berglund; Dan Li; Adam Palmquist
Source: check_circle
Crossref
grade
Preferred source (of 4)‎

Motiverande undervisning: Att använda speldesign för att skapa motivation

2020 | Other
Contributors: Palmquist, Adam
Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 3)‎

The first rule of gamification is “Don't talk about gamification”: Discussions about gamified workforce retraining in the age of digitalization

CEUR Workshop Proceedings
2020 | Conference paper
EID:

2-s2.0-85090429958

Part of ISSN: 16130073
Contributors: Palmquist, A.
Source: Self-asserted source
Adam Palmquist via Scopus - Elsevier
grade
Preferred source (of 2)‎

“Gamification Does Not Belong at a University”

DIGRA ’20 – PROCEEDINGS OF THE 2020 DIGRA INTERNATIONAL CONFERENCE: PLAY EVERYWHERE
2020 | Conference paper
Contributors: Adam Palmquist
Source: Self-asserted source
Adam Palmquist

Broader Understanding of Gamification by Addressing Ethics and Diversity

HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games
2020-10-01 | Book chapter
Part of ISBN: 9783030601270
Part of ISBN: 9783030601287
Part of ISSN: 0302-9743
Part of ISSN: 1611-3349
Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 3)‎

A product to gamify other products; implementing gamification in existing software

9TH INTERNATIONAL CONFERENCE ON VIRTUAL WORLDS AND GAMES FOR SERIOUS APPLICATIONS (VS-GAMES)
2019 | Journal article
Contributors: Palmquist, Adam
Source: check_circle
Web of Science Researcher Profile Sync

Det digitaliserade klassrummet

2019 | Book
Contributors: Palmquist, Adam
Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 2)‎

A product to gamify other products

2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
2019-09-03 | Conference paper
Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 3)‎

Conceptualizing Embodied Automation to Increase Transfer of Tacit knowledge in the Learning Factory

9th International Conference on Intelligent Systems 2018: Theory, Research and Innovation in Applications, IS 2018 - Proceedings
2018 | Conference paper
EID:

2-s2.0-85065958046

Contributors: Fast-Berglund, A.; Thorvald, P.; Billing, E.; Palmquist, A.; Romero, D.; Weichhart, G.
Source: Self-asserted source
Adam Palmquist via Scopus - Elsevier
grade
Preferred source (of 3)‎

Det spelifierade klassrummet

Studentlitteratur AB
2018-01-04 | Book
Contributors: Adam Palmquist
Source: Self-asserted source
Adam Palmquist
grade
Preferred source (of 3)‎

Peer review (8 reviews for 5 publications/grants)

Review activity for Behaviour & information technology. (1)
Review activity for Education and information technologies. (1)
Review activity for International journal of computers for mathematical learning. (4)
Review activity for International journal of human-computer interaction. (1)
Review activity for Technology, knowledge and learning. (1)