Personal information

United Kingdom, Finland

Activities

Employment (2)

University of Turku: Turku, FI

2021-01-01 to present | Project Researcher - Centre of Excellence in Game Cultures (Faculty of Humanities)
Employment
Source: Self-asserted source
Joseph Macey

University of Tampere: Tampere, Pirkanmaa, FI

2016-05-03 to 2020-12-31 | Researcher - Esports Project (Faculty of Communication Sciences)
Employment
Source: Self-asserted source
Joseph Macey

Education and qualifications (3)

Tampereen Yliopisto: Tampere, FI

2017-01-01 to present | PhD Information Studies and Interactive Media (Faculty of Communication Sciences)
Education
Source: Self-asserted source
Joseph Macey

Tampereen Yliopisto: Tampere, FI

2013-01-09 to 2016-12-15 | MA Internet and Game Studies (School of Information Sciences)
Education
Source: Self-asserted source
Joseph Macey

Goldsmiths University of London: London, London, GB

1998-09-01 to 2000-07-01 | BA Social Anthropology
Education
Source: Self-asserted source
Joseph Macey

Professional activities (1)

Esports Research Network: Siegen, DE

2019-07 to present
Membership
Source: Self-asserted source
Joseph Macey

Funding (4)

Video Game-Related Gambling

2020-07 to present | Award
Tampere Research Foundation (Tamperelaisen tutkimustyön tukisäätiön) (Tampere, FI)
Source: Self-asserted source
Joseph Macey

Video Game-Related Gambling

2020-02 to 2020-12 | Grant
Alkoholitutkimussäätiö (Helsinki, FI)
Source: Self-asserted source
Joseph Macey

Video Game-Related Gambling

2019-02 to 2019-12 | Grant
Alkoholitutkimussäätiö (Helsinki, FI)
Source: Self-asserted source
Joseph Macey

Video Game-Related Gambling

2017-01 to 2017-08 | Grant
Suomen Alkoholitutkimussäätiö (Helsinki, FI)
Source: Self-asserted source
Joseph Macey

Works (50 of 53)

Items per page:
Page 1 of 2

A conceptual framework for understanding and identifying gamblified experiences

Computers in Human Behavior
2024 | Journal article
EID:

2-s2.0-85179892276

Part of ISSN: 07475632
Contributors: Macey, J.; Hamari, J.; Adam, M.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Corrigendum to “A conceptual framework for understanding and identifying gamblified experiences” [Computers in Human Behavior 152 (2024) 108087 (Computers in Human Behavior (2024) 152, (S0747563223004387), (10.1016/j.chb.2023.108087))

Computers in Human Behavior
2024 | Journal article
EID:

2-s2.0-85185603353

Part of ISSN: 07475632
Contributors: Macey, J.; Hamari, J.; Adam, M.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Examining the Commonalities and Differences Between Gamblification and Gamification: A Theoretical Perspective

International Journal of Human-Computer Interaction
2024 | Journal article
EID:

2-s2.0-85192252166

Part of ISSN: 15327590 10447318
Contributors: Macey, J.; Adam, M.; Hamari, J.; Benlian, A.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Gamblification: A definition

New Media and Society
2024 | Journal article
EID:

2-s2.0-85126600968

Part of ISSN: 14617315 14614448
Contributors: Macey, J.; Hamari, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

A Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic Arena

Proceedings of the ACM on Human-Computer Interaction
2023 | Journal article
EID:

2-s2.0-85175693182

Part of ISSN: 25730142
Contributors: Mattinen, T.; Macey, J.; Hamari, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective

CHI PLAY 2023 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
2023 | Conference paper
EID:

2-s2.0-85175791648

Part of ISBN: 9798400700293
Contributors: Belousov, A.; Ojell-Järventausta, T.; Bujić, M.; MacEy, J.; Hamari, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Gambling in digital games and esports: a scoping review

Proceedings of the Annual Hawaii International Conference on System Sciences
2023 | Conference paper
EID:

2-s2.0-85152149089

Part of ISBN: 9780998133164
Part of ISSN: 15301605
Contributors: Mattinen, T.; Macey, J.; Hamari, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Increased volatility in video poker results in more winning players but shorter winning streaks – Evidence from simulations

Journal of Behavioral Addictions
2023 | Journal article
EID:

2-s2.0-85176003661

Part of ISSN: 20635303 20625871
Contributors: Palomäki, J.; Turner, N.; Macey, J.; Castrén, S.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Introduction to the Minitrack on Streaming Media in Entertainment

Proceedings of the Annual Hawaii International Conference on System Sciences
2023 | Conference paper
EID:

2-s2.0-85152119011

Part of ISSN: 15301605
Contributors: Scheibe, K.; Zimmer, F.; Macey, J.; Hamari, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Legitimizing the game: how gamers' personal experiences shape the emergence of grassroots collective action in esports

Internet Research
2023 | Journal article
EID:

2-s2.0-85160086033

Part of ISSN: 10662243
Contributors: Cestino, J.; Macey, J.; McCauley, B.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Public opinions and attitudes toward a state monopoly: a study of the finnish gambling system

BMC Public Health
2023 | Journal article
EID:

2-s2.0-85174272175

Part of ISSN: 14712458
Contributors: Macey, J.R.; Abarbanel, B.L.; Castrén, S.; Hamari, J.J.; Salonen, A.H.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier
grade
Preferred source (of 2)‎

Does esports spectating influence game consumption?

Behaviour and Information Technology
2022 | Journal article
EID:

2-s2.0-85088953744

Part of ISSN: 13623001 0144929X
Contributors: Macey, J.; Tyrväinen, V.; Pirkkalainen, H.; Hamari, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Forests in Digital Games - An Ecocritical Framework

ACM International Conference Proceeding Series
2022 | Conference paper
EID:

2-s2.0-85142348591

Part of ISBN: 9781450397957
Contributors: Thibault, M.; Galeote, D.F.; MacEy, J.; Jylhä, H.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

How can the potential harms of loot boxes be minimised?: Proposals for understanding and addressing issues at a national level

Journal of Behavioral Addictions
2022 | Journal article
EID:

2-s2.0-85134805639

Part of ISSN: 20635303 20625871
Contributors: MacEy, J.; Cantell, M.; Tossavainen, T.; Karjala, A.; Castrén, S.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier
grade
Preferred source (of 2)‎

The talk of the town: Community perspectives on loot boxes

Modes of Esports Engagement in Overwatch
2022 | Book chapter
EID:

2-s2.0-85135566513

Contributors: Macey, J.; Bujić, M.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Virtual reality in emotion regulation: A scoping review

CEUR Workshop Proceedings
2022 | Conference paper
EID:

2-s2.0-85132259102

Part of ISSN: 16130073
Contributors: Macey, A.-L.; Macey, J.; Hamari, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism

CEUR Workshop Proceedings
2021 | Conference paper
EID:

2-s2.0-85108173143

Part of ISSN: 16130073
Contributors: Cestino-Castilla, J.; Macey, J.; McCauley, B.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Mind games: Playtest as an allegory for liquid modernity

Reading «Black Mirror«: Insights into Technology and the Post-Media Condition
2021 | Book chapter
EID:

2-s2.0-85114978059

Contributors: Macey, J.; McCauley, B.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans

CEUR Workshop Proceedings
2021 | Conference paper
EID:

2-s2.0-85108152433

Part of ISSN: 16130073
Contributors: Macey, J.; Hamari, J.; Sjöblom, M.; Törhönen, M.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors

New Media and Society
2021 | Journal article
EID:

2-s2.0-85081570832

Part of ISSN: 14617315 14614448
Contributors: Macey, J.; Abarbanel, B.; Hamari, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating

Internet Research
2020 | Journal article
EID:

2-s2.0-85077534637

Part of ISSN: 10662243
Contributors: Sjöblom, M.; Macey, J.; Hamari, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Does esports spectating influence game consumption?

Behaviour and Information Technology
2020 | Journal article
Source: Self-asserted source
Joseph Macey

GamCog: A measurement instrument for miscognitions related to gamblification, gambling, and video gaming

Psychology of Addictive Behaviors
2020 | Journal article
Source: Self-asserted source
Joseph Macey

Gamers Who Gamble: Examining the Relationship Between Esports Spectatorship and Event Wagering

Journal of Emerging Sport Studies
2020 | Journal article
Source: Self-asserted source
Joseph Macey

The Convergence of Gaming and Gambling Research: What Can We Learn from Each Other?

DiGRA'20-Abstract: Proceedings of the 2020 DiGRA International Conference
2020 | Conference paper
Source: Self-asserted source
Joseph Macey

The convergence of play: interrelations of social casino gaming, gambling, and digital gaming in Finland

International Gambling Studies
2020 | Journal article
EID:

2-s2.0-85086673880

Part of ISSN: 14794276 14459795
Contributors: Macey, J.; Kinnunen, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

The convergence of play: interrelations of social casino gaming, gambling, and digital gaming in Finland

International Gambling Studies
2020 | Journal article
Source: Self-asserted source
Joseph Macey

What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors

new media & society
2020 | Journal article
Source: Self-asserted source
Joseph Macey

“Empathy machine”: how virtual reality affects human rights attitudes

Internet Research
2020 | Journal article
EID:

2-s2.0-85087627405

Part of ISSN: 10662243
Contributors: Bujić, M.; Salminen, M.; Macey, J.; Hamari, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

“Empathy machine”: how virtual reality affects human rights attitudes

Internet Research
2020 | Journal article
Source: Self-asserted source
Joseph Macey

Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating

Internet Research
2019 | Journal article
Source: Self-asserted source
Joseph Macey

eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling

New Media and Society
2019 | Journal article
EID:

2-s2.0-85049969806

Part of ISSN: 14617315 14614448
Contributors: Macey, J.; Hamari, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling

New Media & Society
2019 | Journal article
Source: Self-asserted source
Joseph Macey

Esports: Final Report

Tampere University
2019 | Journal article
Source: Self-asserted source
Joseph Macey

GamCog: A Measurement Instrument for Miscognitions Related to Gamblification, Gambling, and Video Gaming

Psychology of Addictive Behaviors
2019 | Journal article
EID:

2-s2.0-85075721149

Part of ISSN: 19391501 0893164X
Contributors: Macey, J.; Hamari, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

The games we play: Relationships between game genre, business model and loot box opening

CEUR Workshop Proceedings
2019 | Conference paper
EID:

2-s2.0-85065714998

Part of ISSN: 16130073
Contributors: Macey, J.; Hamari, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

The Games We Play: Relationships between game genre, business model and loot box opening

CEUR Workshop Proceedings, 3rd International GamiFIN Conference, Levi, Finland.
2019 | Conference paper
Source: Self-asserted source
Joseph Macey

The ingredients of Twitch streaming: Affordances of game streams

Computers in Human Behavior
2019 | Journal article
EID:

2-s2.0-85055981740

Part of ISSN: 07475632
Contributors: Sjöblom, M.; Törhönen, M.; Hamari, J.; Macey, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

The ingredients of Twitch streaming: Affordances of game streams

Computers in Human Behavior
2019 | Journal article
Source: Self-asserted source
Joseph Macey

VGO, NFT, OMG! Commentary on continued developments in skins wagering

Gaming Law Review.
2019-02-01 | Journal article
Source: Self-asserted source
Joseph Macey

A game of skill?: Miscognitions and problematic behaviour in video game players who gamble

CEUR Workshop Proceedings
2018 | Conference paper
EID:

2-s2.0-85053045225

Part of ISSN: 16130073
Contributors: Macey, J.; Hamari, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

A game of skill?: Miscognitions and problematic behaviour in video game players who gamble

Proceedings of the 2nd International GamiFIN Conference, GamiFIN 2018
2018 | Conference paper
Source: Self-asserted source
Joseph Macey

Comment on the global gaming industry’s statement on ICD-11 gaming disorder:

Addiction
2018 | Journal article
Source: Self-asserted source
Joseph Macey

Investigating relationships between video gaming, spectating esports, and gambling

Computers in Human Behavior
2018 | Journal article
EID:

2-s2.0-85035771336

Part of ISSN: 07475632
Contributors: Macey, J.; Hamari, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Investigating relationships between video gaming, spectating esports, and gambling

Computers in Human Behavior
2018 | Journal article
Source: Self-asserted source
Joseph Macey

Liking the game: How can spectating motivations influence social media usage at live esports events?

ACM International Conference Proceeding Series
2018 | Conference paper
EID:

2-s2.0-85051509297

Part of ISBN: 9781450363341
Contributors: Sjöblom, M.; Hassan, L.; Macey, J.; Törhönen, M.; Hamari, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?

Proceedings of the 9th International Conference on Social Media and Society
2018 | Conference paper
Source: Self-asserted source
Joseph Macey

Online abuse and age in Dota 2

ACM International Conference Proceeding Series
2018 | Conference paper
EID:

2-s2.0-85056738098

Part of ISBN: 9781450365895
Contributors: Mattinen, T.; Macey, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier

Online Abuse and Age in Dota 2

Proceedings of the 22nd International Academic Mindtrek Conference
2018 | Conference paper
Source: Self-asserted source
Joseph Macey

VGO, NFT, OMG!: Commentary on Continued Developments in Skins Wagering

SSRN
2018 | Other
EID:

2-s2.0-85116079963

Part of ISSN: 15565068
Contributors: Abarbanel, B.; Macey, J.
Source: Self-asserted source
Joseph Macey via Scopus - Elsevier
Items per page:
Page 1 of 2

Peer review (6 reviews for 4 publications/grants)

Review activity for Addictive behaviors. (1)
Review activity for Computers in human behavior reports. (2)
Review activity for Computers in human behavior. (1)
Review activity for International gambling studies. (2)