Personal information

Verified email addresses

Activities

Works (12)

Effects of an Augmented Reality University Drug Prevention Board Game on University Students’ Gaming Anxiety and Flow Experience

2024 | Book chapter
Contributors: Yu-Hsuan Lin; Mei-Xuan Lai
Source: check_circle
Crossref

The Effect of Makey Makey Combined with Tangible Learning on Marine Conservation Outcomes with Attitude, and Learning Satisfaction of Rural Elementary School Students

2023 | Book chapter
Contributors: Yu-Hsuan Lin; Jie-Yu Rong; Hao-Chiang Koong Lin
Source: check_circle
Crossref

The impact of culinary virtual reality curriculum on students’ learning outcomes and acceptance

Innovations in Education and Teaching International
2023-11-28 | Journal article
Contributors: Meng-Lei Monica Hu; Hao-Chiang Koong Lin; Yu-Hsuan Lin; Yu-Hsi Yuan
Source: check_circle
Crossref

Integrating the STEAM-6E Model with Virtual Reality Instruction: The Contribution to Motivation, Effectiveness, Satisfaction, and Creativity of Learners with Diverse Cognitive Styles

Sustainability
2023-04-06 | Journal article
Contributors: Yu-Hsuan Lin; Hao-Chiang Koong Lin; Tao-Hua Wang; Cheng-Hsun Wu
Source: check_circle
Crossref
grade
Preferred source (of 2)‎

The Effect on Students’ Learning Efficacy by Using Self-regulated Learning Combined with Game-Based Learning in Learning Idioms

2022 | Book chapter
Contributors: Yu-Chen Liang; Hao-Chiang Koong Lin; Yu-Hsuan Lin
Source: check_circle
Crossref

The Effectiveness of Incorporating Augmented Reality Board Game into Temple Culture

2022 | Book chapter
Contributors: Yu-Chen Liang; Hao-Chiang Koong Lin; Yu-Hsuan Lin
Source: check_circle
Crossref

Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students’ Learning Motivation and Learning Activity Satisfaction

2021 | Book chapter
Contributors: Yu-Hsuan Lin; Hao-Chiang Koong Lin; Hsin-Lan Liu
Source: check_circle
Crossref

The design and evaluation of a multimodal ubiquitous learning application for EFL writers

Digital Creativity
2021-04-03 | Journal article
Contributors: Vivien Lin; Yu-Hsuan Lin; Min-Chai Hsieh; Gi-Zen Liu; Hao-Chiang Koong
Source: check_circle
Crossref

Effects of Incorporating Augmented Reality into a Board Game for High School Students’ Learning Motivation and Acceptance in Health Education

Sustainability
2021-03-17 | Journal article
Contributors: Hao-Chiang Koong Lin; Yu-Hsuan Lin; Tao-Hua Wang; Lun-Ke Su; Yueh-Min Huang
Source: check_circle
Crossref

Effects of Incorporating AR into a Board Game on Learning Outcomes and Emotions in Health Education

Electronics
2020-10 | Journal article | Author
Contributors: Hao-Chiang Koong Lin; Yu-Hsuan Lin; Tao-Hua Wang; Lun-Ke Su; Yueh-Min Huang
Source: check_circle
Multidisciplinary Digital Publishing Institute
grade
Preferred source (of 2)‎

Using an Augmented-Reality Board Game for Drug Addiction Prevention at a University in Taiwan

2019 | Book chapter
Contributors: Yu-Hsuan Lin; Hao-Chiang Koong Lin
Source: check_circle
Crossref

The Creation of Interactive Visual Music with Kandinsky Abstract Arts

2018 | Book chapter
Contributors: Yu-Hsuan Lin; Chad Lin; Chia-Wei Chang; Hao-Chiang Koong Lin
Source: check_circle
Crossref