Personal information

Verified email addresses

Verified email domains

gamification, higher education, active learning, instructional design
Italy

Activities

Employment (1)

Link Campus University: Roma, Lazio, IT

2017-01-01 to present | Professore Straordinario a tempo determinato
Employment
Source: Self-asserted source
Giada Marinensi

Education and qualifications (2)

Open University of Catalonia: Barcelona, ES

2018-09-15 to present | Doctoral programme in Education and ICT (e-learning)
Education
Source: Self-asserted source
Giada Marinensi

Sapienza Università di Roma: Rome, IT

1997-10-01 to 2002-07-19 | Laurea in Scienze della Comunicazione
Education
Source: Self-asserted source
Giada Marinensi

Professional activities (1)

Serious Game Society: Genova, IT

Membership
Source: Self-asserted source
Giada Marinensi

Works (36)

Evaluating Phillips’ Game Rewards Taxonomy: Implications for the Gamification Design

2025 | Book chapter
Contributors: Brunella Botte; Giada Marinensi; Henk Aarts; Sander Bakkes; Remco Veltkamp
Source: check_circle
Crossref
grade
Preferred source (of 2)‎

Gamification as a Strategy to Increase Student Engagement in Higher Education: Exploring Teachers’ Perspectives

Sustainability in Innovation and Entrepreneurship
2024 | Journal article
Contributors: Brunella Botte; Matilde di Lallo; Giada Marinensi
Source: check_circle
Web of Science Researcher Profile Sync
grade
Preferred source (of 2)‎

Understanding Stakeholder Perspectives: Towards the Design of a Serious Game for Positive Energy Districts

European Conference on Games Based Learning
2024-10-07 | Journal article
Contributors: Giada Marinensi; Brunella Botte; Sara Brancifiori; Nicolas Caballero
Source: check_circle
Crossref
grade
Preferred source (of 3)‎

DRIVERS AND BARRIERS TO THE ADOPTION OF GAMIFICATION TO SUPPORT LOCAL ADMINISTRATORS IN POSITIVE ENERGY DISTRICTS IMPLEMENTATION: AN ITALIAN CASE STUDY

2024-01-01 | Conference abstract
Source: check_circle
Università degli Studi Link Roma - IRIS
grade
Preferred source (of 2)‎

From theory to practice: A systematic literature review of Gamified Flipped Learning in higher education

2024-01-01 | Journal article
Source: check_circle
Università degli Studi Link Roma - IRIS

INNOVATIVE TECHNOLOGIES IN MUSEUMS: A REVIEW OF GAMIFIED AUGMENTED REALITY EXPERIENCES

2024-01-01 | Conference paper
Source: check_circle
Università degli Studi Link Roma - IRIS
grade
Preferred source (of 2)‎

Students’ perspective of digital technologies in higher education

Source: check_circle
Università degli Studi Link Roma - IRIS

An intersectional study on student learning outcome perceptions

2023-01-01 | Conference paper
Source: check_circle
Università degli Studi Link Roma - IRIS
grade
Preferred source (of 3)‎

Gamification and game-based learning in higher education: a case study about teachers’ expectations

2023-01-01 | Journal article
Source: check_circle
Università degli Studi Link Roma - IRIS

HIGHER EDUCATION STUDENTS’ PERCEPTION OF THEIR LEARNING OUTCOMES: VALIDATION OF A MEASUREMENT SCALE

INTED2022 Proceedings
2022-03 | Other
Part of ISSN: 2340-1079
Contributors: Brunella Botte; Giada Marinensi; Flaminia Musella
Source: Self-asserted source
Giada Marinensi via Crossref Metadata Search
grade
Preferred source (of 4)‎

EXPERIENCES AND EFFECTS OF FLIPPED LEARNING ON FASHION, TEXTILES AND CLOTHING EDUCATION: A SYSTEMATIC LITERATURE REVIEW

2022-01-01 | Conference paper
Source: check_circle
Università degli Studi Link Roma - IRIS
grade
Preferred source (of 2)‎

Fostering motivation through Gamification: Understanding the impact of different kind of rewards on learners' motivation in the framework of Self-Determination Theory

2022-01-01 | Book chapter
EID:

2-s2.0-85161881242

Source: check_circle
Università degli Studi Link Roma - IRIS
grade
Preferred source (of 2)‎

The role of narrative in educational gamification. Findings from a case study

QTimes-Journal of Education, Technology and Social Studies
2021-10 | Journal article
Part of ISSN: 2038-3282
Source: Self-asserted source
Giada Marinensi
grade
Preferred source (of 2)‎

Exploring Higher Education Teachers’ Attitudes Towards Gamification

2021-01-01 | Conference paper
EID:

2-s2.0-85121934146

Source: check_circle
Università degli Studi Link Roma - IRIS
grade
Preferred source (of 2)‎

Combining Gamification and Flipped Classroom to improve students’ engagement in Higher Education

QTimes-Journal of Education, Technology and Social Studies
2020-07-17 | Journal article
Part of ISSN: 2038-3282
Source: Self-asserted source
Giada Marinensi
grade
Preferred source (of 2)‎

Combining Gamification and Active Learning in Higher Education

HCI International 2020 - Posters
2020-07-10 | Conference poster
Source: Self-asserted source
Giada Marinensi

Optimizing User Experience in Amusement Parks and Enhancing their Active Role in Urban Spaces through New Technology

2019-01-01 | Book chapter
EID:

2-s2.0-85069851443

Source: check_circle
Università degli Studi Link Roma - IRIS
grade
Preferred source (of 3)‎

Tra ambienti ed esperienze di apprendimento: il digitale come possibilità

2019-01-01 | Book chapter
Source: check_circle
Università degli Studi Link Roma - IRIS

Instructions and Feedback in Connection with the Duration and the Level of Difficulty of a Serious Game

Lecture Notes in Computer Science
2016 | Journal article
Contributors: Imbellone, Alfredo; Marinensi, Giada; Medaglia, Carlo Maria
Source: check_circle
Web of Science Researcher Profile Sync
grade
Preferred source (of 2)‎

Sul serio o per gioco? Potenzialità e limiti dei serious game in campo educativo.

Didattica digitale. Un'analisi educativo-sociale nell'era delle ICT (a cura di Stefania Nirchi e Stefania Capogna), ANICIA, Roma, 2016.
2016 | Book chapter
Source: Self-asserted source
Giada Marinensi
grade
Preferred source (of 2)‎

True Hunters. A Serious Game against counterfeiting

2016-01-01 | Conference abstract
Source: check_circle
Università degli Studi Link Roma - IRIS

The Ludic and Narrative Components in Game Based Learning: A Classroom Training Experience

PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL)
2015 | Journal article
Contributors: Botte, BruneIla; Imbellone, Alfredo; Marinensi, Giada; Medaglia, Carlo Maria
Source: check_circle
Web of Science Researcher Profile Sync
grade
Preferred source (of 3)‎

Empirical evidence of the game-based learning advantages for online students persistence

EAI Endorsed Transactions on Game-Based Learning
2015-07-03 | Journal article
Part of ISSN: 2034-8800
Source: Self-asserted source
Giada Marinensi

A ludic/narrative interpretation of the willingness to repeatedly play mobile serious games. International Journal On Advances in Networks and Services

2015-01-01 | Journal article
Source: check_circle
Università degli Studi Link Roma - IRIS

Appling game-based learning principles to the design of a Massive Open Online Course (MOOC): the TECLO project approach

2015-01-01 | Conference paper
Source: check_circle
Università degli Studi Link Roma - IRIS

The Chronicles of Knowledge: Learning with a Tabletop Game

2015-01-01 | Conference paper
Source: check_circle
Università degli Studi Link Roma - IRIS

Inf@nziaDIGI.tales 3.6 programma Operativo Nazionale Ricerca e Competitività 2007-2013

2014-01-01 | Journal article
Source: check_circle
Università degli Studi Link Roma - IRIS

Creating e-learning History of Art courses in Higher Education

2013-01-01 | Journal article
EID:

2-s2.0-84878291328

Source: check_circle
Università degli Studi Link Roma - IRIS
grade
Preferred source (of 4)‎

A taxonomy and a proposal for a classification of serious games

Handbook of Research on Serious Games as Educational, Business and Research Tools
2012 | Book chapter
EID:

2-s2.0-84898555111

Contributors: Barca, S.; Botte, B.; Marinensi, G.; Matera, C.; Medaglia, C.M.
Source: Self-asserted source
Giada Marinensi via Scopus - Elsevier

The role of e-tutors in the e-learning training paths: The experience of the Italian Revenue Agency

Journal of E-Learning and Knowledge Society
2012 | Journal article
EID:

2-s2.0-84856422785

Part of ISBN:

18266223 19718829

Contributors: Bianchino, C.; Marinensi, G.; Medaglia, C.M.; Ruozzi, E.
Source: Self-asserted source
Giada Marinensi via Scopus - Elsevier
grade
Preferred source (of 4)‎

InTouch: an innovative m-learning kit to improve non-routine skills

2012-01-01 | Conference abstract
Source: check_circle
Università degli Studi Link Roma - IRIS
grade
Preferred source (of 3)‎

Soluzioni di mobile playful learning in ambito museale

2012-01-01 | Book chapter
Source: check_circle
Università degli Studi Link Roma - IRIS

Integrating e-learning in company training programmes: an opportunity to increase the value of internal know-how

Journal of E-Learning and Knowledge Society
2011 | Journal article
Contributors: Bianchino, Cinzia; Campanella, Antonio; Marinensi, Giada; Medaglia, Carlo Maria; Ruozzi, Enrico
Source: check_circle
Web of Science Researcher Profile Sync
grade
Preferred source (of 4)‎

Progettare soluzioni di lifelong learning mediante l'utilizzo di serious games per device mobili: l'esperienza InTouch

2011-01-01 | Conference abstract
Source: check_circle
Università degli Studi Link Roma - IRIS

Serious Games: a proposal of taxonomy based on the relationship between game and simulation

2011-01-01 | Conference abstract
Source: check_circle
Università degli Studi Link Roma - IRIS

Vero come Loro: un serious game sulla lotta alla contraffazione

2011-01-01 | Conference abstract
Source: check_circle
Università degli Studi Link Roma - IRIS

Peer review (3 reviews for 3 publications/grants)

Review activity for European journal of education (1)
Review activity for IGI Global Book Chapter Peer Reviews (1)
Review activity for International journal of educational technology in higher education. (1)