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Employment (3)

University of Greenwich: London, GB

2022-06-01 to 2024-09-01 | Lecturer in Games Development (Computing and Mathematical Sciences)
Employment
Source: Self-asserted source
Tom Cole

Goldsmiths University of London: London, GB

2019-09-01 to 2022-05-27 | Lecturer in Computing (Computing)
Employment
Source: Self-asserted source
Tom Cole

University for the Creative Arts: Rochester, Kent, GB

2017-07 to 2019-07 | Course Leader, BA Games Design (Communications Design)
Employment
Source: Self-asserted source
Tom Cole

Education and qualifications (4)

Goldsmiths University of London: London, GB

2014-09 to 2021-01 | PhD (Thesis title: "Moments to Talk About": Designing for the Eudaimonic Gameplay Experience (Computing)
Education
Source: Self-asserted source
Tom Cole

Brunel University London: London, GB

2010 to 2013 | MA Digital Games Theory and Design (Arts and Humanities)
Education
Source: Self-asserted source
Tom Cole

NEEC-DRB: London, GB

2005 to 2007 | PGCE (Post-Graduate Certificate of Education / Teacher Training) in Secondary Science
Qualification
Source: Self-asserted source
Tom Cole

University of Manchester: Manchester, GB

1998 to 2002 | BSc Biological Sciences with Industrial Experience (Biological Sciences)
Education
Source: Self-asserted source
Tom Cole

Professional activities (1)

AdventureX - The Narrative Games Convention: London, UK, London, GB

2018-01-01 to 2024-03-01 | Conference Director
Service
Source: Self-asserted source
Tom Cole

Works (7)

Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory

CHI Conference on Human Factors in Computing Systems
2022-04-29 | Conference paper
Source: Self-asserted source
Tom Cole

More than a bit of coding: (un-)Grounded (non-)Theory in HCI

CHI Conference on Human Factors in Computing Systems Extended Abstracts
2022-04-27 | Conference paper
Source: Self-asserted source
Tom Cole

"Moments to Talk About": Designing for the Eudaimonic Gameplay Experience

Goldsmiths, University of London
2021 | Dissertation or Thesis
Source: Self-asserted source
Tom Cole

Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games

Games and Culture
2021-03 | Journal article
Contributors: Tom Cole; Marco Gillies
Source: check_circle
Crossref

Grounded Theory in Games Research: Making the Case and Exploring the Options

DiGRA/FDG &#3916 - Proceedings of the First International Joint Conference of DiGRA and FDG
2016 | Conference paper
Part of ISBN:

ISSN 2342-9666

Source: Self-asserted source
Tom Cole

The Tragedy of Betrayal: How the Design of Ico and Shadow of the Colossus Elicits Emotion

DiGRA &#3915 - Proceedings of the 2015 DiGRA International Conference
2015 | Conference paper
Part of ISBN:

ISSN 2342-9666

Source: Self-asserted source
Tom Cole

Emotional and Functional Challenge in Core and Avant-garde Games

Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
2015-10-05 | Other
Contributors: Tom Cole; Paul Cairns; Marco Gillies
Source: Self-asserted source
Tom Cole via Crossref Metadata Search