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Virtual Reality, Serious Games, HCI, Motor Rehabilitation, 3D Simulations
United Kingdom

Biography

Dr Ioannis Th. Paraskevopoulos is the CTO of IGOODI the first Italian Avatar Factory, where he leads a multidisciplinary team of developers and artists towards the company’s mission to populate digital online worlds with highly realistic and purposeful Avatars. He received his MSc in Wireless Communication Systems and PhD in 3D Multimedia Technologies and Serious Games from Brunel University London. He has extensive industrial experience, from the prestigious RAENg Industrial Fellowship at QinetiQ, to launching and leading the XR Expertise Centre of Altran in Italy and working in XR related projects for world leading clients in all vertical industries.
Before that he served in his career in academia in various UK Universities with final position as a Senior Lecturer in the Department of Computing and Information Systems at University of Greenwich. His research has gained attention from various media outlets and has won awards in International Conferences.
Ioannis has strong expertise in Applied XR technology and Serious Games in a very broad range of domains. More specifically, he is interested in user-centred design and evaluation of XR, serious games, interactive systems, multimedia applications and tools that promote knowledge transfer and behaviour change and facilitate well-being and better health in all social aspects. He has been researching and developing digital ecosystems to realise the potentials of a more sustainable society, particularly in the areas of education, training, health and defence.

Activities

Employment (5)

Anglia Ruskin University Faculty of Science and Technology: Chelmsford, Essex, GB

2014-07 to 2015-08-31 | Lecturer in Computer Gaming Technology (Computing and Technology)
Employment
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Brunel University School of Health Sciences and Social Care: Uxbridge, Hillingdon, GB

2013-01 to 2014-06 | Research Assistant (Occupational Therapy)
Employment
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Brunel University School of Engineering and Design: Uxbridge, Hillingdon, GB

2010-10 to 2013-03 | Graduate Teaching Assistant (ECE)
Employment
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Brunel University School of Engineering and Design: Uxbridge, Hillingdon, GB

2010-08 to 2011-12 | Researcher in ReWiiRE project (ECE)
Employment
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Brunel University School of Engineering and Design: Uxbridge, Hillingdon, GB

2009-12 to 2010-12 | Researcher (ECE)
Employment
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Education and qualifications (3)

Brunel University School of Engineering and Design: Uxbridge, Hillingdon, GB

2009-11 to 2014-11 | PhD in Multimedia Technologies and Computer Games (Electronics and Computer Engineering)
Education
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Brunel University School of Engineering and Design: Uxbridge, Hillingdon, GB

2007-09 to 2008-09 | MSc in Wireless Communication Systems (Electronics and Computer Engineering)
Education
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Technological Educational Institute of Thessaloniki: Thessaloniki, GR

2001-02 to 2007-12 | BSc (Electronics Engineering)
Education
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Works (18)

Integrating fall-risk assessments within a simple balance exergame

Published in: Virtual Worlds and Games for Serious Applications (VS-Games), 2017 9th International Conference on
2017-11 | Conference paper
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games

Virtual Worlds and Games for Serious Applications (VS-Games), 2017 9th International Conference on
2017-11 | Conference paper
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

The gamification of accessibility design: A proposed framework

Virtual Worlds and Games for Serious Applications (VS-Games), 2017 9th International Conference on
2017-11 | Conference paper
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

The interplay between IoT and serious games towards personalised healthcare

Virtual Worlds and Games for Serious Applications (VS-Games), 2017 9th International Conference on
2017-11 | Conference paper
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Measuring standing balance in multiple sclerosis: Further progress towards an automatic and reliable method in clinical practice

Journal of the Neurological Sciences
2017-06 | Journal article
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Virtual Reality-based holistic framework: a tool for participatory development of customised playful therapy sessions for motor rehabilitation

Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on
2016-10 | Conference paper
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Fall prevention intervention technologies: A conceptual framework and survey of the state of the art

Journal of Biomedical Informatics
2016-02 | Journal article
Contributors: Julian Hamm; Arthur G. Money; Anita Atwal; Ioannis Paraskevopoulos
Source: check_circle
Crossref

Design Guidelines for developing customised Serious Games for Parkinson’s Disease rehabilitation using bespoke game sensors

Entertainment Computing
2014 | Journal article
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology

Disability and Rehabilitation: Assistive Technology
2014 | Journal article
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Solar Soldier: Virtual Reality Simulations and Guidelines for the Integration of Photovoltaic Technology on the Modern Infantry Soldier

2014 | Book chapter
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

The Use of the Nintendo Wii in Motor Rehabilitation for Virtual Reality Interventions: A Literature Review

2014 | Book chapter
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Use of gaming sensors and customised exergames for Parkinson's Disease rehabilitation: a proposed virtual reality framework

VS Games 2013
2013 | Conference paper
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Personalised stroke rehabilitation intervention using open source 3D software and the Wii Remote Plus

2012 | Conference paper
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

ReWiiRe (Research in Wii Rehabilitation): user involvement in the development of a personalised rehabilitation system for arm re-education after stroke

International Journal of Stroke
2012 | Conference paper
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Simulating the integration of photovoltaic technology on the modern infantry soldier using modelling and simulation: scenarios and guidelines

The Journal of Defense Modeling and Simulation: Applications, Methodology, Technology
2012 | Journal article
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Simulation of photovoltaics for defence applications: power generation assessment and investigation of the available integration areas of photovoltaic devices on a virtual infantryman

SIMULTECH 2012. SciTePress, pp. 384-396. ISBN 978-989-8565-20-4
2012 | Conference paper
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Simulation of photovoltaics for defence and commercial applications by extending existing 3D authoring software: a validation study

SIMULTECH 2011
2011 | Conference paper
Source: Self-asserted source
Ioannis Th. Paraskevopoulos

Wii Your Health: A Low-Cost Wireless System for Home Rehabilitation after Stroke using Wii Remotes with its Expansions and Blender

Proceedings of The 8th IASTED International Conference on Biomedical Engineering (Biomed 2011), Innsbruck, Austria
2011 | Conference paper
Source: Self-asserted source
Ioannis Th. Paraskevopoulos