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Employment (1)

Meta Platforms: Menlo Park, US

(Reality Labs)
Employment
Source: Self-asserted source
Guodong Rong

Works (19)

Bridging Reality and the Virtual Environment: Perceptual Consistency and Visual Adaptation

2024-12-03 | Conference paper
Contributors: Jun Miao; Alex Shin; Jeanne Vu; Takanori Miki; Guodong Rong; Joshua Davis; Zilong Li; Wenbin Wang; Jinglun Gao; Jiangtao Kuang
Source: check_circle
Crossref

Single Distance Clipping in Vertex Shader for VR Portal

2024-10-09 | Conference paper
Contributors: Guodong Rong; Yichao Wang; Steven Lansel
Source: check_circle
Crossref

LGSVL Simulator: A High Fidelity Simulator for Autonomous Driving

2020 IEEE 23rd International Conference on Intelligent Transportation Systems (ITSC)
2020-09-20 | Conference paper
Contributors: Guodong Rong; Byung Hyun Shin; Hadi Tabatabaee; Qiang Lu; Steve Lemke; Martins Mozeiko; Eric Boise; Geehoon Uhm; Mark Gerow; Shalin Mehta et al.
Source: Self-asserted source
Guodong Rong

WebPhysics: A Parallel Rigid Body Simulation Framework for Web Applications

Lecture Notes in Computer Science
2015 | Book chapter
Part of ISBN: 9783319278629
Part of ISBN: 9783319278636
Part of ISSN: 0302-9743
Part of ISSN: 1611-3349
Contributors: Robert Li; Tasneem Brutch; Guodong Rong; Yi Shen; Chang Shu
Source: Self-asserted source
Guodong Rong

Parallel L-BFGS-B algorithm on GPU

Computers & Graphics
2014-05 | Journal article | Author
Part of ISSN: 0097-8493
Contributors: Yun Fei; Guodong Rong; Bin Wang; Wenping Wang
Source: Self-asserted source
Guodong Rong

Optimal surface deployment problem in wireless sensor networks

2012 Proceedings IEEE INFOCOM
2012-03 | Conference paper
Contributors: Miao Jin; Guodong Rong; Hongyi Wu; Liang Shuai; Xiaohu Guo
Source: Self-asserted source
Guodong Rong

Centroidal Voronoi tessellation in universal covering space of manifold surfaces

Computer Aided Geometric Design
2011-11 | Journal article
Part of ISSN: 0167-8396
Contributors: Guodong Rong; Miao Jin; Liang Shuai; Xiaohu Guo
Source: Self-asserted source
Guodong Rong

Generalized Voronoi Diagram Computation on GPU

2011 Eighth International Symposium on Voronoi Diagrams in Science and Engineering
2011-06 | Conference paper
Contributors: Zhan Yuan; Guodong Rong; Xiaohu Guo; Wenping Wang
Source: Self-asserted source
Guodong Rong

GPU-Assisted Computation of Centroidal Voronoi Tessellation

IEEE Transactions on Visualization and Computer Graphics
2011-03 | Journal article
Part of ISSN: 1077-2626
Contributors: Guodong Rong; Yang Liu; Wenping Wang; Xiaotian Yin; X D Gu; Xiaohu Guo
Source: Self-asserted source
Guodong Rong

Real-Time GPU-Aided Lung Tumor Tracking

2010 Fourth Pacific-Rim Symposium on Image and Video Technology
2010-11 | Conference paper
Contributors: Yin Yang; Zichun Zhong; Guodong Rong; Xiaohu Guo; Jing Wang; Timothy Solberg; Weihua Mao
Source: Self-asserted source
Guodong Rong

Hyperbolic centroidal Voronoi tessellation

Proceedings of the 14th ACM Symposium on Solid and Physical Modeling
2010-09 | Conference paper
Contributors: Guodong Rong; Miao Jin; Xiaohu Guo
Source: Self-asserted source
Guodong Rong

Real‐time hybrid solid simulation: spectral unification of deformable and rigid materials

Computer Animation and Virtual Worlds
2010-05 | Journal article
Part of ISSN: 1546-4261
Part of ISSN: 1546-427X
Contributors: Yin Yang; Guodong Rong; Luis Torres; Xiaohu Guo
Source: Self-asserted source
Guodong Rong

Streaming 3D shape deformations in collaborative virtual environment

2010 IEEE Virtual Reality Conference (VR)
2010-03 | Conference paper
Contributors: Ziying Tang; Guodong Rong; Xiaohu Guo; B. Prabhakaran
Source: Self-asserted source
Guodong Rong

Spectral surface deformation with dual mesh

International Conference on Computer Animation and Social Agents
2008 | Conference paper
Contributors: Guodong Rong; Yan Cao; Xiaohu Guo
Source: Self-asserted source
Guodong Rong

Spectral mesh deformation

The Visual Computer
2008-07 | Journal article
Part of ISSN: 0178-2789
Part of ISSN: 1432-2315
Contributors: Guodong Rong; Yan Cao; Xiaohu Guo
Source: Self-asserted source
Guodong Rong

Computing two-dimensional Delaunay triangulation using graphics hardware

Proceedings of the 2008 symposium on Interactive 3D graphics and games
2008-02-15 | Conference paper
Contributors: Guodong Rong; Tiow-Seng Tan; Thanh-Tung Cao; Stephanus
Source: Self-asserted source
Guodong Rong

Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams

4th International Symposium on Voronoi Diagrams in Science and Engineering (ISVD 2007)
2007-07 | Conference paper
Contributors: Guodong Rong; Tiow-Seng Tan
Source: Self-asserted source
Guodong Rong

Jump flooding in GPU with applications to Voronoi diagram and distance transform

Proceedings of the 2006 symposium on Interactive 3D graphics and games - SI3D '06
2006 | Conference paper
Contributors: Guodong Rong; Tiow-Seng Tan
Source: Self-asserted source
Guodong Rong

Utilizing jump flooding in image-based soft shadows

Proceedings of the ACM symposium on Virtual reality software and technology
2006-11 | Conference paper
Contributors: Guodong Rong; Tiow-Seng Tan
Source: Self-asserted source
Guodong Rong