Personal information

Activities

Employment (6)

Arizona State University: Tempe, AZ, US

2017 to present | Professor (College of Education)
Employment
Source: Self-asserted source
Brian Nelson

Arizona State University: Tempe, AZ, US

2010 to 2017 | Associate Professor (College of Education and Fulton Schools of Engineering)
Employment
Source: Self-asserted source
Brian Nelson

Arizona State University: Tempe, AZ, US

2005 to 2010 | Assistant Professor (College of Education)
Employment
Source: Self-asserted source
Brian Nelson

Harvard Graduate School of Education: Cambridge, MA, US

2003 to 2004 | Lecturer
Employment
Source: Self-asserted source
Brian Nelson

University of Aizu: Fukushima, JP

1997-04 to 2000-03 | Assistant Professor (Center for Language Research)
Employment
Source: Self-asserted source
Brian Nelson

Kanazawa Technical College: Kanazawa, JP

1995-04 to 1997-03 | Assistant Professor (English)
Employment
Source: Self-asserted source
Brian Nelson

Education and qualifications (3)

Harvard University: Cambridge, MA, US

2000 to 2005 | Ed.D. (Graduate School of Education)
Education
Source: Self-asserted source
Brian Nelson

Saint Michael's College: Colchester, VT, US

1993 to 1994 | M.A. (Education)
Education
Source: Self-asserted source
Brian Nelson

Washington State University: Pullman, WA, US

1986 to 1990 | B.A.
Education
Source: Self-asserted source
Brian Nelson

Funding (8)

Integrating Bootstrap units into middle and high school algebra classes using GSuite

2018 to 2019 | Grant
Google (CA, CA, US)
Source: Self-asserted source
Brian Nelson

Facilitating Museum Evaluation with Real-Time Data Mining

2014-09-01 to 2018-08-31 | Grant
Directorate for Education & Human Resources (Arlington, US)
GRANT_NUMBER: 1438825
Source: Self-asserted source
Brian Nelson via DimensionsWizard

R&D: SAVE Science: Situated Assessment using Virtual Environments for Science Content and Inquiry

2008-09-01 to 2011-10-31 | Grant
Directorate for Education & Human Resources (Arlington, US)
GRANT_NUMBER: 0822308
Source: Self-asserted source
Brian Nelson via DimensionsWizard

E: Scaffolding Understanding by Redesigning Games for Education (SURGE)

2008-09-01 to 2010-03-31 | Grant
Directorate for Education & Human Resources (Arlington, US)
GRANT_NUMBER: 0822370
Source: Self-asserted source
Brian Nelson via DimensionsWizard

Our Courts

2008 to 2010 | Grant
John D. and Catherine T. MacArthur Foundation (IL, IL, US)
Source: Self-asserted source
Brian Nelson

21st Century Assessment

2007 to 2010 | Grant
John D. and Catherine T. MacArthur Foundation (IL, IL, US)
Source: Self-asserted source
Brian Nelson

Studying Robust-Design Strategies for Developing Innovations Effective and Scalable in Challenging Classroom Settings

2005-09-01 to 2009-08-31 | Grant
Directorate for Education & Human Resources (Arlington, US)
GRANT_NUMBER: 0532446
Source: Self-asserted source
Brian Nelson via DimensionsWizard

Studying Situated Learning and Knowledge Transfer in a Multi-user Virtual Environment

2003-06-15 to 2005-11-30 | Grant
Directorate for Education & Human Resources (Arlington, US)
GRANT_NUMBER: 0310188
Source: Self-asserted source
Brian Nelson via DimensionsWizard

Works (50 of 79)

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Ask Dr. Discovery: the impact of a casual mobile game on visitor engagement with science museum content

Educational Technology Research and Development
2019 | Journal article
Source: Self-asserted source
Brian Nelson

Differences in visitor characteristics and experiences on episodic free admission days

Museum Management and Curatorship
2019 | Journal article
Source: Self-asserted source
Brian Nelson

The Role of Immersive Virtual Environments in Raising Science Self-Efficacy

12th European Conference on Game Based Learning, ECGBL 2018
2018 | Conference paper
Source: Self-asserted source
Brian Nelson

Designing for data with Ask Dr. Discovery: design approaches for facilitating museum evaluation with real-time data mining

Technology, Knowledge, and Learning
2017 | Journal article
Source: Self-asserted source
Brian Nelson

Designing, Implementing, and Researching the Effects of Narrative-based Assessment in Virtual Environments

Technology Enhanced Innovative Assessment: Development, Modeling, and Scoring From an Interdisciplinary Perspective
2017 | Book chapter
Source: Self-asserted source
Brian Nelson

Blending formal and informal learning environments: The case of SAVE science.

10th European Conference on Games Based Learning, ECGBL 2016
2016 | Conference paper
Source: Self-asserted source
Brian Nelson

Critical friend commentary

Student Attainment in Higher Education: Issues, controversies and debates
2016 | Book chapter
Source: Self-asserted source
Brian Nelson

Effects of visual cues and self-explanation prompts: empirical evidence in a multimedia environment

Interactive Learning Environments
2016 | Journal article
Source: Self-asserted source
Brian Nelson

SURGE’s evolution deeper into formal representations: The siren’s call of popular game-play mechanics

International Journal of Designs for Learning
2016 | Journal article
Source: Self-asserted source
Brian Nelson

Visual Signaling in a High-Search Virtual World-based Assessment: A SAVE Science Design Study

Technology, Knowledge and Learning
2016 | Journal article
Source: Self-asserted source
Brian Nelson

Avatar personalization: Towards the enhancement of competence beliefs

International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
2014 | Journal article
Source: Self-asserted source
Brian Nelson

Design and gender in immersive learning environments

European Conference on Games Based Learning
2014 | Conference paper
Source: Self-asserted source
Brian Nelson

Visual signaling in virtual world-based assessments: The SAVE Science project

Information Sciences
2014 | Journal article
Source: Self-asserted source
Brian Nelson

Advances in assessment of students' intuitive understanding of physics through gameplay data

International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
2013 | Journal article
Source: Self-asserted source
Brian Nelson

Design Principles for Creating Educational Virtual Worlds

Emerging Technologies for the Classroom
2013 | Book chapter
Source: Self-asserted source
Brian Nelson

Digital games and the US National Research Council’s science proficiency goals

Studies in Science Education
2013 | Journal article
Source: Self-asserted source
Brian Nelson

Discovering what students know through data mining their problem-solving actions within the immersive virtual environment, SAVE Science

American Educational Research Association
2013 | Journal article
Source: Self-asserted source
Brian Nelson

Improving science assessments by situating them in a virtual environment

Education Sciences
2013 | Journal article
Source: Self-asserted source
Brian Nelson

Brainbook: A Statewide Pilot for Educating High School Athletes About Concussion: CS-6.

Annals of Neurology
2012 | Journal article
Source: Self-asserted source
Brian Nelson

Design for learning in virtual worlds

2012 | Journal article
Source: Self-asserted source
Brian Nelson

Evidence-centered design for diagnostic assessment within digital learning environments: Integrating modern psychometrics and educational data mining

JEDM| Journal of Educational Data Mining
2012 | Journal article
Source: Self-asserted source
Brian Nelson

On instructional utility, statistical methodology, and the added value of ECD: Lessons learned from the special issue

JEDM| Journal of Educational Data Mining
2012 | Journal article
Source: Self-asserted source
Brian Nelson

Presence and middle school students' participation in a virtual game environment to assess science inquiry

Journal of Educational Technology & Society
2012 | Journal article
Source: Self-asserted source
Brian Nelson

Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States

Computers & Education
2011 | Journal article
Source: Self-asserted source
Brian Nelson

Global channels of evidence for learning and assessment in complex game environments

British Journal of Educational Technology
2011 | Journal article
Source: Self-asserted source
Brian Nelson

Middle School Children Participation in an Immersive Virtual Game Environment, Presence, and Piaget's Stages of Development

Society for Information Technology & Teacher Education International Conference
2011 | Conference paper
Source: Self-asserted source
Brian Nelson

A multi-user virtual environment for building and assessing higher order inquiry skills in science

British Journal of Educational Technology
2010 | Journal article
Source: Self-asserted source
Brian Nelson

Collaboration modality, cognitive load, and science inquiry learning in virtual inquiry environments

Educational Technology Research and Development
2010 | Journal article
Source: Self-asserted source
Brian Nelson

Designing for real-world scientific inquiry in virtual environments

Educational Research
2010 | Journal article
Source: Self-asserted source
Brian Nelson

Exploring cognitive load in immersive educational games: The SAVE Science project

International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
2010 | Journal article
Source: Self-asserted source
Brian Nelson

Finding essential complexity for learning in virtual worlds

9th International Conference of the Learning Sciences, ICLS 2010
2010 | Conference paper
Source: Self-asserted source
Brian Nelson

Presence Theory and Virtual Games: A Case of SAVE Science

Society for Information Technology & Teacher Education International Conference
2010 | Conference paper
Source: Self-asserted source
Brian Nelson

Reviving Dewey's" reflective thinking" Framework for the design of problems in virtual learning environment-based assessments of content and inquiry

9th International Conference of the Learning Sciences, ICLS 2010
2010 | Conference paper
Source: Self-asserted source
Brian Nelson

Sources of evidence for embedded assessment in immersive games

Proceedings of the 9th International Conference of the Learning Sciences-Volume 2
2010 | Conference paper
Source: Self-asserted source
Brian Nelson

SURGE: integrating Vygotsky's spontaneous and instructed concepts in a digital game?

Proceedings of the 9th International Conference of the Learning Sciences-Volume 2
2010 | Conference paper
Source: Self-asserted source
Brian Nelson

SURGE: intended and unintended learning in digital games

Proceedings of the 9th International Conference of the Learning Sciences-Volume 2
2010 | Conference paper
Source: Self-asserted source
Brian Nelson

SURGE: Intended and unintended science learning in games

Proceedings of the 9th International Conference of the Learning Sciences-Volume 2
2010 | Conference paper
Source: Self-asserted source
Brian Nelson

The development of River City, a multi-user virtual environment-based scientific inquiry curriculum: historical and design evolutions

Designs for learning environments of the future
2010 | Book chapter
Source: Self-asserted source
Brian Nelson

Using immersive virtual environments to assess science content understanding: the impact of context

IADIS International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2010
2010 | Conference paper
Source: Self-asserted source
Brian Nelson

Virtual environment-based assessments of science content and inquiry: the SAVE science project

Proceedings of the 9th International Conference of the Learning Sciences-Volume 2
2010 | Conference paper
Source: Self-asserted source
Brian Nelson

Embedded assessments of science learning in immersive educational games: The SAVE science project

Proceedings of the Workshop on Intelligent Educational Games at the 14th International Conference on Artificial Intelligence in Education
2009 | Conference paper
Source: Self-asserted source
Brian Nelson

R&D: Save Science: Situated asssesment using virtual environments for science content and inquiry.

Society for Information Technology & Teacher Education International Conference
2009 | Conference paper
Source: Self-asserted source
Brian Nelson

Rethinking science learning through digital games and simulations: Genres, examples, and evidence

Learning science: Computer games, simulations, and education workshop sponsored by the National Academy of Sciences, Washington, DC
2009 | Conference paper
Source: Self-asserted source
Brian Nelson

Exploring embedded guidance and self-efficacy in educational multi-user virtual environments

International Journal of Computer-Supported Collaborative Learning
2008 | Journal article
Source: Self-asserted source
Brian Nelson

How Attaining Special" Powers" Affects Student Engagement and Learning in an Immersive, Collaborative Simulation

2008 | Journal article
Source: Self-asserted source
Brian Nelson

Managing cognitive load in educational multi-user virtual environments: Reflection on design practice

Educational Technology Research and Development
2008 | Journal article
Source: Self-asserted source
Brian Nelson

Real World Scientific Inquiry in Virtual Environments

2008 | Journal article
Source: Self-asserted source
Brian Nelson

Rethinking pedagogy: using multi-user virtual environments to foster authentic science learning

Proceedings of the 8th international conference on International conference for the learning sciences-Volume 1
2008 | Conference paper
Source: Self-asserted source
Brian Nelson

Using multi-user virtual environments to simulate authentic scientific practice and enhance student engagement

Serious Educational Games
2008 | Book chapter
Source: Self-asserted source
Brian Nelson

Exploring the use of individualized, reflective guidance in an educational multi-user virtual environment

Journal of Science Education and Technology
2007 | Journal article
Source: Self-asserted source
Brian Nelson
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