Personal information

United States, Sweden

Activities

Employment (5)

Kennesaw State University: Marietta, GA, US

2021-05-10 to present | Assistant Professor (Department of Software Engineering and Game Development)
Employment
Source: Self-asserted source
Henrik Warpefelt

Södertörn University: Stockholm, SE

2020-08-17 to 2021-04-30 | Adjunct Assistant Professor (School of Natural Sciences, Technology and Environmental Studies)
Employment
Source: Self-asserted source
Henrik Warpefelt

Uppsala University: Visby, SE

2017-03-01 to 2020-07-30 | Assistant Professor (Department of Game Design)
Employment
Source: Self-asserted source
Henrik Warpefelt

Södertörn University: Stockholm, SE

2016-10 to 2017-03 | Teacher (School of Natural Sciences, Technology and Environmental Studies)
Employment
Source: Self-asserted source
Henrik Warpefelt

Stockholm University: Stockholm, SE

2010-09-01 to 2016-06-30 | PhD Student (Department of Computer and Systems Sciences)
Employment
Source: Self-asserted source
Henrik Warpefelt

Education and qualifications (1)

Stockholm University: Stockholm, SE

2010-09-01 to 2016-05-23 | Doctor of Philosophy (Department of Computer and Systems Sciences)
Education
Source: Self-asserted source
Henrik Warpefelt

Works (21)

Micro-level examination of games using Indicator Analysis

International Conference on the Foundations of Digital Games
2020 | Conference paper
Source: Self-asserted source
Henrik Warpefelt

Understanding the user experience of AI through the lens of game studies

Eludamos. Journal for Computer Game Culture
2020 | Journal article
Source: Self-asserted source
Henrik Warpefelt

Towards a Narrative Driven Understanding of Games User Experience

International Conference on Human-Computer Interaction
2019 | Conference paper
Source: Self-asserted source
Henrik Warpefelt

A model of non-player character believability

Journal of Gaming & Virtual Worlds
2017 | Journal article
Source: Self-asserted source
Henrik Warpefelt

Probing user opinions in an indirect way: an aspect based sentiment analysis of game reviews

Proceedings of the 21st International Academic Mindtrek Conference
2017 | Conference paper
Source: Self-asserted source
Henrik Warpefelt

A typology of non-player characters

First Joint International Conference of DiGRA and FDG
2016 | Conference paper
Source: Self-asserted source
Henrik Warpefelt

The Non-Player Character -- Exploring the believability of NPC presentation and behavior

2016 | Dissertation or Thesis
Source: Self-asserted source
Henrik Warpefelt

Applying the Two-Factor-Theory to the PLAY Heuristics.

DiGRA Conference
2015 | Conference paper
Source: Self-asserted source
Henrik Warpefelt

Cues and insinuations: Indicating affordances of non-player character using visual indicators.

DiGRA Conference
2015 | Conference paper
Source: Self-asserted source
Henrik Warpefelt

Towards an updated typology of non-player character roles

Proceedings of the International Conference on Game and Entertainment Technologies
2015 | Conference paper
Source: Self-asserted source
Henrik Warpefelt

Analyzing AI in NPCs: An analysis of twelve games

2014 | Journal article
Source: Self-asserted source
Henrik Warpefelt

7 Analyzing AI in NPCs

Multiplayer: The Social Aspects of Digital Gaming
2013 | Journal article
Source: Self-asserted source
Henrik Warpefelt

Analyzing the believability of game character behavior using the Game Agent Matrix.

DiGRA Conference
2013 | Conference paper
Source: Self-asserted source
Henrik Warpefelt

Analyzing the social dynamics of non-player characters

International Simulation and Gaming Association Conference
2013 | Conference paper
Source: Self-asserted source
Henrik Warpefelt

Anti-heuristics for maintaining immersion through believable non-player characters

Foundations of Digital Games (FdG 2013)
2013 | Conference paper
Source: Self-asserted source
Henrik Warpefelt

Breaking immersion by creating social unbelievability

Proceedings of AISB 2013 Convention. Social Coordination: Principles, Artefacts and Theories (SOCIAL. PATH)
2013 | Conference paper
Source: Self-asserted source
Henrik Warpefelt

Decoding the social capability of NPCs.

FDG
2013 | Conference paper
Source: Self-asserted source
Henrik Warpefelt

Evaluating game heuristics for measuring player experience

Forthcoming in proceedings from GameOn
2013 | Journal article
Source: Self-asserted source
Henrik Warpefelt

Evaluating the believability of agents in virtual worlds

2013 | Conference paper
Source: Self-asserted source
Henrik Warpefelt

Mind the gap: Exploring the social capability of non-player characters

2013 | Dissertation or Thesis
Source: Self-asserted source
Henrik Warpefelt

A method for comparing NPC social ability

Computer Games and Allied Technologies 2012
2012 | Conference paper
Source: Self-asserted source
Henrik Warpefelt