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Czech Republic

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Employment (1)

Brno University of Technology: Brno, CZ

Researcher (Faculty of Information Technology: Department of Computer Graphics and Multimedia)
Employment
Source: Self-asserted source
Tomáš Chlubna

Works (12)

Out-of-focus artifacts mitigation and autofocus methods for 3D displays

Visual Informatics
2025-03 | Journal article
Contributors: T. Chlubna; T. Milet; P. Zemčík
Source: check_circle
Crossref

Real-Time Light Field Rendering Acceleration on GPU

2024-11-08 | Dissertation or Thesis
Contributors: Tomáš Chlubna
Source: Self-asserted source
Tomáš Chlubna

Lightweight all-focused light field rendering

Computer Vision and Image Understanding
2024-07 | Journal article
Contributors: Tomáš Chlubna; Tomáš Milet; Pavel Zemčík
Source: check_circle
Crossref

Efficient random-access GPU video decoding for light-field rendering

Journal of Visual Communication and Image Representation
2024-06 | Journal article
Contributors: Tomáš Chlubna; Tomáš Milet; Pavel Zemčík
Source: check_circle
Crossref

How color profile affects the visual quality in light field rendering and novel view synthesis

Multimedia Tools and Applications
2024-05-20 | Journal article
Contributors: Tomáš Chlubna; Tomáš Milet; Pavel Zemčík
Source: check_circle
Crossref

Automatic 3D-display-friendly scene extraction from video sequences and optimal focusing distance identification

Multimedia Tools and Applications
2024-02-16 | Journal article
Contributors: Tomáš Chlubna; Tomáš Milet; Pavel Zemčík
Source: check_circle
Crossref
grade
Preferred source (of 2)‎

How Capturing Camera Trajectory Distortion Affects User Experience on Looking Glass 3D Display

Multimedia Tools and Applications
2023-07-31 | Journal article
Contributors: Tomáš Chlubna; Tomáš Milet; Pavel Zemčík
Source: check_circle
Crossref
grade
Preferred source (of 2)‎

Real-Time Light Field Video Focusing and GPU Accelerated Streaming

Journal of Signal Processing Systems
2023-06 | Journal article
Contributors: Tomáš Chlubna; Tomáš Milet; Pavel Zemčík; Michal Kula
Source: check_circle
Crossref
grade
Preferred source (of 3)‎

Comparison of light field compression methods

Multimedia Tools and Applications
2021-10-30 | Journal article
Part of ISSN: 1380-7501
Part of ISSN: 1573-7721
Source: Self-asserted source
Tomáš Chlubna
grade
Preferred source (of 2)‎

Real-time per-pixel focusing method for light field rendering

Computational Visual Media
2021-09 | Journal article
Part of ISSN: 2096-0433
Part of ISSN: 2096-0662
Source: Self-asserted source
Tomáš Chlubna
grade
Preferred source (of 2)‎

Evaluation of 4D Light Field Compression Methods

Computer Science Research Notes
2019 | Conference paper
Source: Self-asserted source
Tomáš Chlubna

Brittle Body Simulation on GPU

Journal article
SOURCE-WORK-ID:

1223180436631-1

Contributors: Chlubna, Tomáš
Source: Self-asserted source
Tomáš Chlubna via ResearcherID

Peer review (21 reviews for 4 publications/grants)

Review activity for Computer graphics forum. (1)
Review activity for IEEE transactions on circuits and systems for video technology. (1)
Review activity for Intelligent transportation systems, IEEE transactions on. (1)
Review activity for Multimedia tools and applications. (18)