Personal information

game, parenting, child and media, educational game, game design, gamification, game addiction, game based learning, player types, educational game design, technology integration, social media addiction, kids
Türkiye

Biography

Dr. Samur, graduated from Instructional Design and Technology, Department of Learning Sciences and Technologies at Virginia Tech with the Fulbright Scholarship, works as an Associate Professor at Bahçeşehir University, Faculty of Educational Sciences in the department of Computer Education and Instructional Technology (CEIT) (@bauceit), and also leaded the CEIT department. He was the coordinator of Educational Technology (TR/EN, Thesis/Project) master’s and doctoral programme (@bauegitek). He is also the president of YEGAM (@yegam_egitim). Dr. Samur is also rewarded as the “Academician of the Year of 2022” (@hempacocuk).

His research interests are on using educational games for learning and instruction (@oyuntasarimi), gamification in education, educational game design, digital game design, multimedia design, technology/social media/game addiction and (digital) game based learning (@EgitimveOyun). He is also the founder of GameFriendlySchool, GameFriendlyTeacher, GameFriendlyParent, GameFriendlyMunicipal projects (@OyunDostuOkul).

His books, of which he has more than 20 authors in the mentioned fields, have been published more than 100 thousand, and more than 15 indexed publications in international refereed journals have received more than 500 citations. Dr. Samur has supervised more than 70 master and doctoral dissertations in the field of Educational Technologies.

He also designs physical, board and digital educational games for students and he is the co-owber of a company producing digital educational games titled as Ugur Games (www.ugurgames.com) and also serves as an advisor to many other educational game companies (@buckedgames ve @mentalup).

He teaches courses such as “Educational Technology”, “Instructional Design” (@OgretimTasarimi), “Multimedia Design and Production in Education”, “(Digital) Game-based Learning”, “Gamification in Education”, “Child and Media” (@childandmedia), at undergraduate, master and doctoral level.

Dr. Samur also leads in government and company funded educational game projects, educational digital content and software/game design and development projects. He has been giving consultancy to many government and private companies and institutions.

He loves to give lectures, seminars and trainings to students, teachers, and parents in aforementioned topics.

www.yavuzsamur.com www.twitter.com/YavuzSamur www.instagram.com/YavuzSamur www.youtube.com/c/DrYavuzSamur

Activities

Employment (2)

Ugur Games: Bilissel Arastirma ve Analiz Ticaret Limited Sirketi: Istanbul, TR

2015-11 to present | Game Designer (Educational Digital Games)
Employment
Source: Self-asserted source
Yavuz Samur

Bahcesehir Üniversitesi: Istanbul, TR

2012-09 to present | Assistant Professor (Computer Education and Instructional Technologies)
Employment
Source: Self-asserted source
Yavuz Samur

Education and qualifications (1)

Virginia Polytechnic Institute and State University: Blacksburg, VA, US

2009-08 to 2012-05 | PhD. (Learning Sciences and Technologies )
Education
Source: Self-asserted source
Yavuz Samur

Professional activities (2)

Association for Educational Communications and Technology (AECT) : Bloomington, Indiana, US

2009-11-22 to present
Membership
Source: Self-asserted source
Yavuz Samur

HEMPA Kids Institute: Ankara, Turkey, TR

2022-10-20 | Academician of the Year
Distinction
Source: Self-asserted source
Yavuz Samur

Funding (1)

Fulbright

2009-08 to 2011-08 | Contract
Fulbright Commission (New York, US)
Source: Self-asserted source
Yavuz Samur

Works (17)

Gamification in Education in the Age of Artificial Intelligence

2024-08-09 | Book chapter
Contributors: Yavuz Samur; Zeynep Cömert
Source: check_circle
Crossref

Can Machine Learning Be Taught to Pre-service Teachers in the STEM Fields?

Öğretim Teknolojisi ve Hayat Boyu Öğrenme Dergisi - Instructional Technology and Lifelong Learning
2024-07-04 | Journal article
Contributors: Esma Nur Özen; Elif Polat; Yavuz Samur
Source: check_circle
Crossref

Eğitsel Oyunlarda Akış Deneyimi Ölçeği Geliştirme Çalışması

Türk Eğitim Bilimleri Dergisi
2023-12-29 | Journal article
Contributors: Zeynep CÖMERT; Yavuz SAMUR
Source: check_circle
Crossref

A comprehensive player types model: player head

Interactive Learning Environments
2023-07-04 | Journal article
Contributors: Zeynep Cömert; Yavuz Samur
Source: check_circle
Crossref

The effect of educational game design process on students’ creativity

Smart Learning Environments
2022-12 | Journal article
Contributors: Derman Bulut; Yavuz Samur; Zeynep Cömert
Source: check_circle
Crossref

The Development of the Online Player Type Scale

2022-10-07 | Book chapter
Contributors: Nazire Burçin Hamutoğlu; Murat Topal; Yavuz Samur; Deniz Mertkan Gezgin; Mark D. Griffiths
Source: check_circle
Crossref

The Effect of Gamified STEM Practices on Students’ Intrinsic Motivation, Critical Thinking Disposition Levels, and Perception of Problem-Solving Skills

International Journal of Education in Mathematics, Science and Technology
2021-03-07 | Journal article
Contributors: Sera İyona Asigigan; Yavuz Samur
Source: check_circle
Crossref

Dijital Oyun Teknolojisi

2020 | Book chapter
Contributors: Türkan Karakuş Yılmaz; Yavuz Samur
Source: check_circle
Crossref

The Development of the Online Player Type Scale

International Journal of Cyber Behavior, Psychology and Learning
2020-01 | Journal article
Part of ISSN: 2155-7136
Part of ISSN: 2155-7144
Source: Self-asserted source
Yavuz Samur
grade
Preferred source (of 2)‎

Kes Sesi: A mobile game designed to improve kindergarteners' recognition of letter sounds

Journal of Computer Assisted Learning
2019-04 | Journal article
Contributors: Yavuz Samur
Source: check_circle
Crossref

Boşlukları Doldurunuz: Öğrenciler Okulda ……… Oynamak İstiyor

Erzincan Üniversitesi Eğitim Fakültesi Dergisi
2019-04-29 | Journal article
Contributors: Yavuz SAMUR; Zeynep ÖZKAN
Source: check_circle
Crossref

GENÇ NESİL ARASINDA YAYGINLAŞAN BİR BAĞIMLILIK: AKILLI TELEFON BAĞIMLILIĞININ FARKLI DEĞİŞKENLER AÇISINDAN İNCELENMESİ

Eğitim Teknolojisi Kuram ve Uygulama
2018-07-15 | Journal article
Contributors: Nazire Burçin Hamutoğlu; Deniz Mertkan Gezgin; Yavuz Samur; Soner Yıldırım
Source: check_circle
Crossref

Differential effects of learning games on mathematics proficiency

Source: Self-asserted source
Yavuz Samur

The effects of an educational video game on mathematical engagement

Education and Information Technologies.
2015 | Journal article
Source: Self-asserted source
Yavuz Samur

Redundancy effect on retention of vocabulary words using multimedia presentation.

British Journal of Educational Technology
2012 | Journal article
Source: Self-asserted source
Yavuz Samur

The effects of serious games on performance and engagement: A review of the literature (2001-2011).

American Educational Research Association (AERA)
2012-04 | Conference paper
Source: Self-asserted source
Yavuz Samur

How an awareness of the biology of learning may have an effect on performance

Education as Change
2011 | Journal article
Source: Self-asserted source
Yavuz Samur